TITLE: FIFA 2002 (first quarter) - A Preview
NAME: Frank Haut
COUNTRY: Germany
EMAIL: Frank.Haut@ubisoft.de
WEBPAGE: none
TOPIC: TOYS
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
MPGFILE: fifa2002.mpg
RENDERER USED: 
    Hilight Professional.

TOOLS USED: 
    avi2mpg.exe, Media Studio, Picture Publisher for Texture-editing.

CREATION TIME: 
    roughly 2 weeks

HARDWARE USED: 
    AMD K6 233Mhz, 64MB

ANIMATION DESCRIPTION: 
    This is a preview of "i _ Sports" FIFA 2002. The
Animation shows a cameraflight 
around the console and then zooms in to show some of the action on the Field.
It's not quite a toy, it's
more some kind of powertoy.>


VIEWING RECOMMENDATIONS: 
    ?


DESCRIPTION OF HOW THIS ANIMATION WAS CREATED: 

<The animation was made with Hilight Professional, a german rendering Software
(In case you don't know the product look
here: http://www.raytracing.de). All Objects and Materials are selfmade. I first
constructed the console, then the 
stadium and then the Players. Next I added the circeling camera-flight around
the console. One tricky thing was the 
building-up-sequence of the stadium, I realized it by using different Models of
the Stadium with different 
Color/Material-Layers. Last thing I added was an animated Title-Screen. Now it
all got a little bit complicated: The 
Szene I constructed broke the bounds of my renderer (out of memory - I thought i
wouldn't see this Message that soon again,
after I Upgraded my Computer to 64 MB), so I cut the Szene into smaller pieces
which I
added to one Video using Media Studio. This was the first time I used an
MPEG-Compression and I was quite disapointed 
when I noticed my animation still had about 9 MB. So I again took Media Studio
and cut off nearly half of the animation
including start- and endtitles, I cropped the animation to 300x225 (from 320 x
240) Pixel and speeded up the rest. 
I packed it again and, voilla, the file now fits to the 3 MB rule.
No Image was postprocessed except for Lighting- and glow- Effects which are
postprocessed by the renderer itself. I 
used Media Studio to add the smaller parts of the animation to one File, thereby
I only used the effect "Crossfade" to
smoothen the Cuts. Then all Images were scaled in order to fit the animation to
3 MB. All this was done in Media Studio,
because there was absolutely no time to re-render the animation. I am not really
satisfied with the final result, but 
I made it for the IRTC and here it is.>

