
These are the files needed to create this animation.  I haven't verified that it'll work, though.
	Fish.pov is an example file generated by the program.  I notice now that the clock variable never worked the way I intended, but oh well.

Quick run-down of steps to build the program and create the animation:
BUILD C PROGRAM:
- Add *.c and *.asm to a project in Turbo C.  It should probably be easy to get this to work using any C, without graphics, by removing #include "..\gfx.h", and then getting rid of any lines that give you compile errors, but I haven't bothered to test this theory.
- Change any hard-coded paths in fish.c to something appropriate.

RUN ANIMATION
- Run "fish" on its own first, to set up an initial state file.
- Change the paths in fish.ini appropriately.  Remove any of the pre/post frame commands that don't apply, such as "mv".

That's all I can think of.  Good luck!