Everything is included to be able to re-render the
animation. The targa image maps should be placed in
the Moray maps directory so the POV files can find them,
even though the Moray .mdl files are not needed to render
the animation. They, like the corel draw files, are only
included to help understand and/or modify the source code.
The amount of anti-aliasing is most responsible for it
taking so long to render, so you might like to turn it off.
Ideally, I would have used much more anti-aliasing, but
I didn't think I'd get it rendered in time.

Theme.mid is the soundtrack, which is much smaller as a
midi than as mp2 sound.

The following is a list of things I would change if I
had time. If you are voting, you should remember that
these aren't really mistakes unless you noticed them
before you read this.

 - The crane ropes are far too shiny (and the reflection
   makes them flicker)
 - The 3 tracked transporters, while not the same size,
   should be the same colour - the big one is mostly
   white, while the others are metallic blue. In fact
   I think they might all look better with a copper metal
   texture.
 - The top cornice is too low, not reaching the roof beams,
   and exposing the ceilings of adjacent rooms (in the
   same texture as the floor).
 - R2D2's right leg is offset from his body.
 - R2D2's Dome material map isn't quite aligned with his eye.
 - The silver part of the large doorway on the right looks
   as though it is a CSG of two objects in the same place,
   which would explain the motley appearance.
 - The "KongBotPerturbation", used to compensate for the 
   movement of the legs, should only apply to the non-leg
   parts of the KongBot. At present it affects the whole
   KongBot, making it look like its feet are slipping.
 - VINcent doesn't look where he's going when he gets out
   of the small observation elevator.
 - The bump maps on R2D2 and VINcent aren't deep enough.
   The Moray renderer plugin docs say this is a POV-ray
   error, but one that is fixable.
 - The wheels of the lego mover on the left don't appear to
   turn (although its hard to tell).
 - The mesh over the Exhaust flickers. While more anti-
   aliasing would help, even live TV has the same problem.
 - I originally meant to show much more of the complex,
   with several other rooms, complete with sound effects.
   Maybe I will do the next part for another round.
