EMAIL: davy@nightswimming.com, english@spiritone.com
NAME: David Jones and Josh English
TOPIC: Slow Motion
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
TITLE: (Time Marches On To A) Standstill
COUNTRY: USA
WEBPAGE: http://www.spiritone.com/~english and http://www.nightswimming.com
RENDERER USED: MegaPov 0.7
TOOLS USED: MegaPov (Mac and Windows). Adobe Photohop to add alpha channels.
MacDEM to get the hightfield.
CREATION TIME: Weeks.
HARDWARE USED: Josh's iMac.  David's custom built AMD K6-300 computer.  David's Vectra PIII-700 at work.

VIEWING RECOMMENDATIONS: Any MPEG player should work with this file.  File is encoded using MPEG-1.

ANIMATION DESCRIPTION: POV-Ray loans it's name from Dali's painting Persistance of Memory,
and so does Standstill. The painting was David's pure inspiration for the piece, the 
rest of it is the result of our figuring out how to carry out the inspiration.  While David conceptualized the peice, Josh flushed out the details and storyboard.

DESCRIPTION OF HOW THIS ANIMATION WAS CREATED:
David created the rock, tree, vulture, pendulum, and tumbleweed.  Josh created the grandfather
clock, mountain scene (background), ground, grass, sun, sky/clouds, and co-ordinated most of the animation.  

David made the POV-Ray file that rendered the clock face and hands, and Josh turned it into the
five image maps necessary to make the clock face. The mountains are a DEM file of Vista NV, so
it's close to the view Josh grew up with as a kid. 

With the exception of Adobe Photoshop to make the alpha channels, the rest was hand 
coded.  Photoshop was used to generate the TGA files used in the text scenes as well as the  picture of the vulture.  (Unfortunately, the website from which the picture of the vulture was taken was lost despite having searched my entire internet history twice.  Sincere apologies to the copyright holder of the image.)

The final title scene is a BMP made from photoshop and the only image not 3-D rendered.

The final animation was rendered with bitmap files parallel processed on the AMD and PIII workstations.  They were then compiled into 20fps AVI file using no compression.  This file was then coverted into a 30fps MPG file.  Both the AVI and the MPG were created with an evaluation copy of VideoMach 2.3.5