EMAIL: iain-irtc@dystopia.org
NAME: Iain Davidson
TOPIC: Force
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
TITLE: FMA
COUNTRY: USA
WEBPAGE: http://www.dystopia.org/irtc
RENDERER USED: Povray 3.5 (beta 9)
TOOLS USED: BMP2AVI  AVI2VCD
CREATION TIME: 40 hours                   8 hours
HARDWARE USED: 266 MHz Pentium II         1 G Hz Pentium III
VIEWING RECOMMENDATIONS: IrFanView 32 Bit vers 3.51
ANIMATION DESCRIPTION:

DATE:  2002 01 15

A brief visual pun about Force being mathematically equivalent
to Mass times Acceleration  (i.e. F=ma)   Note, animation is circular
so put your viewer on auto-repeat. :)

Made mostly from demo textures and shapes from POVray 3.5 
(beta 9) (www.povray.org) for the Internet Ray Tracing Contest
(IRTC) at (www.irtc.org.

If you modify this code, please drop me a note about your
revisions. Suggestions about improvements or ideas are encouraged
and appreciated.
  
Timeline table of frame count, is located at the bottom of the
POV file.   POV file is organized in 'ACT's of the animation,
where each component 'actor' has specific 'roles/timing' which
they have to do.... independent of each other.

DESCRIPTION OF HOW THIS ANIMATION WAS CREATED:

Worked on a brief timeline of what I wanted to do with the scenes.
Worked on one step while in another file played with options
with specific components and interactions to various changes.

I was learning POV-Ray for Windows 3.5 (beta 9) as I was doing
the animation, so by the time I finished the end, of course I 
wanted to start all over again using more textures and shapes.
I didn't have time enough to implement everything I wanted to do.
I left some notes in the POV file of items to implement in the
future.

My hope is that this animation will grow into something that will
actually explain basic physics concepts of m (mass), v (velocity),
a (acceleration), M (momentum), etc..

I started with a timeline 'click' (fn and f_n) to help measure
time in the animation scenes, but quickly got complicated with
the various time measures when I had to  expand the frames for
a slower animation.

This is not my best work... but my very first completed work.
So I am interested in hearing what suggestions you may have
about strategies in making this animation process easier and
faster for me.

Please visit my web site for more information,
including my own INI for this:
	www.dystopia.org/irtc

ENCLOSURES:
	id_fma.txt
	id_fma.mpg
	id_fma.jpg
	id_fma.zip = .txt   .jpg   .pov   .inc

ON-WEBSITE:
	(All of the above)  plus  id_fma.ini    go.bat
