# Notes:

- Before rendering the scenes, run canvas_generator.pov to create the mesh files needed for rendering the wagons.

- You will have to change the filenames for the planetary textures in scenes 2 and 4.

- I didn't use any ini files, so here are the clock settings I used for each scene:

scene 1: +ki0 +kf41.5
scene 2: +ki0 +kf20
scene 3: +ki0 +kf25
scene 4: +ki0 +kf18
scene 5: +ki0 +kf20

- The final frame numbers can be calculated as fps x kf (I used fps = 24)


# Contents & Dependencies:

- Scene Sources:

scene1.pov
scene2.pov
scene3.pov
scene4.pov
scene5.pov


- Other Sources:

canvas_generator.pov
wagon.inc
canvas.inc
campfire.inc


- Images, Bumpmaps, Heightfields, etc:

terragen1_hires_blur.tga
earth4.bmp (To save space in submission, I included the lower-res earth2.bmp instead)
earthbump.bmp
earthspecmono4.bmp
marsmap2k.jpg
marsbump2k.jpg


- Autogenerated files (not included):

main_canvas.msh  (Autogenerated by canvas_generator.pov)
front_canvas.msh (Autogenerated by canvas_generator.pov)
front_canvas.msh (Autogenerated by canvas_generator.pov)
path_cache.dat   (Autogenerated by scene1.pov on first frame)
dist_cache.dat   (Autogenerated by scene1.pov on first frame)


- External Dependencies (not included):

colors.inc     (std pov file)
woods.inc      (std pov file)
metals.inc     (std pov file)
transforms.inc (std pov file)
screen.inc     (std pov file)
rand.inc       (std pov file)
math.inc       (std pov file)
fuctions.inc   (std pov file)
"COPRGTB.TTF"  (Font, source unkown)
galaxy.inc     (Chris Colefax)
particle.inc   (Rune)
fire.inc       (Rune)