EMAIL:  sci-tag@jcu.edu.au
NAME:  Troy Growden	
TOPIC:  Time - I guess a Graveyard can be considered a subject
	related to time (you know - the END of time !)
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: PovRay For Windows 3 Beta
TOOLS USED:  PovSB 0.99h for all Modeling (Excellent Modeller), 
	     Photoshop for Labeling and Converting
	     PovRay For Windows 3 Beta
	     Windows Notepad :)
RENDER TIME: 14 minutes 
HARDWARE USED:  Pentium 100, 32 MB Ram
IMAGE DESCRIPTION:  A Graveyard scene with a rundown, rusted fence.  
        The head stones are leaning and mossy.  The ground is weeded,  
	toadstools growing around.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:
	This was made by first creating the various components 
	(the fence, the various stones, the toadstools, each clump of 
	"weeds" etc), then placing them onto the scene, duplicating, 
	and rotating them at different angles to make them look
	different.

	There was a BIG problem in that when I decided to put the 
	weedy looking objects into the scene.  I tried a variety of 
	other ways of putting weeds/grass into a scene, but the best 
	effect was through creating the clump with a group of very 
	thin cones (12 of them in each), and then pasting them into
	the scene MANY time! (I can only guess - but povray reports 
        about 34,000 objects -99% of which were the grass objects!)
        The problem was that even with 32 mb of ram - the modeler
	was having a hard time diplaying every object - it just took 
	ages to re-draw the scene!

	After I was happy with the scene, I added the fog effects 
	with the Windows Povray 3 Editor, and notepad.

	

Other Information:  I am only new to the RayTracing Scene, but am 
	really keen to learn as much as possible (ie any pointers, 
	info, anything would be GREATLY appreciated!).  

	This is my first scene. :)

15/5/96
