

                                     04july
                                     ------
EMAIL:m1m@wow.com
NAME:MaryAnn Mandell
TOPIC:Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED:WinPOv 3.0 beta15
TOOLS USED:Moray
RENDER TIME:apox 4 hours
HARDWARE USED:pentium 100
IMAGE DESCRIPTION:
At exactly 10:30 P. M. on July Fourth, I knew what I wanted to do for this
competition. Fireworks! I just returned from the annual display and wanted to
share the excitement of watching the fleeting fragments of light illuminate the
sky and reflect from buildings and water. 


DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

After doing lots of studies with WINPOV 3.0 betax, I ended up using halos to
create the fireworks. I used Moray model a large globe using spheres to
represent what I call fireballs and a globe of cylinders to represent what I
call flares. The street lights are also halos. Then I had to go to WinPov
(Moray does not do windows or halos <g>) in order to create the halos. I am
aware that they do not look exactly like fireworks, they do have the essence of
that sudden flash of light.

The city (which has no relationship to any real cityscape) was modeled and
textured using Moray. The shore is the difference of a large cube and cylinder
with another large cube to simulate the water.  The buildings and windows are
cubes that were carefully scaled and placed so that I could use as few of them
as possible and yet look as if the city was big. There are one thousand,eight
hundred and ten objects in this scene, so all the city textures are very
ambient to cut down on the need for lighting which slowed down rendering. 


                                     1glass
                                     ------
EMAIL : lucini@mbox.vol.it
NAME: Marco Lucini
TOPIC : Summer
COPYRIGHT : I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT

RENDERER USED : povray 3 for windows
TOOLS USED : povsb v0.99i, photostyler
RENDER TIME : 6h
HARDWARE USED : Pentium 120 Mhz, 32 Mb Ram


                                    2summers
                                    --------
EMAIL:kevin@tapestry.tuc.az.us
NAME:Kevin Wampler
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: Povray 3.0 beta
TOOLS USED: Mid Night Modeller 2.1, xpaint   
RENDER TIME: 48 minutes
HARDWARE USED: Cyrix 586 120 MHz
IMAGE DESCRIPTION: This is an image of some dolphins playing with bubble rings.
        Above them are human summer beach toys a beach ball and a surf board.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED: I got the idea for this image when I
        read a Scientific American article about dolphins that create 
        ring-shaped bubbles for play.  I thought about how much this was like
        humans playing with toys when I realized that I could make a Povray 
        image based on this.  So I went to work.  I made the dolphins out of
        a combination of four bezier patches (one for the body, one for each
        fin and one for the tail).  For the ring bubble I made a white, 
        reflective and transparent texture.  This showed the shiny, almost
        luminous effect that underwater bubbles have.  I raytraced this image 
        first with no fog.  This made the dolphins and the bottom half of the 
        surf board look like they were really underwater.  Unfortunately I got
        some awful interference patterns.  So I made the sky and water planes
        hollow and added a thick fog underwater
        to dim out the background.  When I did this I got a much duller 
        underwater scene, oh well.



                                      abee
                                      ----
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.

Email          nikki@evolve.co.uk
Name:              Nikki Gillett
Topic          Summer
Renderer used         POVray 2.2
Tools Used         POvsB version 0.99g
Render time         25 minutes
Hardware used         P90, 32mg ram, WinNT 3.5

Image Description:
A bee flying towards a flower.


Description of how this image was created:
The first thing I created was the flower. I manipulated a bezier 
patch & copied & rotated it to make the petals & added a squashed
sphere for the middle & added tiny dents for a more realistic 
effect. I gave all the objects colours & fiddled with them from there, 
I wanted the flower to be bright.
The bee itself was a big project. I started by looking at pictures/ photos
of bees so I could get the body shape/ position right. I used wood 
textures for the body. Then the legs followed. Again I used pictures to 
make sure they were all in the right position & were made using a 
conglomerate of spheres- each needing lots of manipulation to make sure 
each segment of leg was correctly proportioned & at the right angle. I 
gave the legs a colour & fiddled with roughness, specular, reflection & 
ambience to get grainy look to them. Once the legs were done I added 
the antennae (using the same techniques as for the legs). Then came the
wings. For a while I didn't know how I'd do them. I created a wing shape 
object in "Corel draw" & imported it & gave it 'clouds' texture & scaled 
it & stretched it to make the clouds appear blury so it looked like the 
bee was in flight.
For the sky, I just used a plane (which I rotated so the sky didn't 
appear flat) & scaled up the texture so there weren't too many clouds.



                                     aboat
                                     -----
EMAIL : lucini@mbox.vol.it
NAME: Marco Lucini
TOPIC : Summer
COPYRIGHT : I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT

RENDERER USED : povray 3 for windows
TOOLS USED : povsb v0.99i, photostyler, etc.
RENDER TIME : 1h
HARDWARE USED : Pentium 120 Mhz, 32 Mb Ram


                                    afineday
                                    --------
EMAIL: karl@tgis.co.uk
NAME: Karl Manning
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: POVRAY v2.0 (Dos)
TOOLS USED:
RENDER TIME: 22.5 hours
HARDWARE USED: 16M Pentium 75
IMAGE DESCRIPTION: Summer, he thought watching the rain through the
window. Summer, he thought as he dodged the showers, to the shops. Summer,
he thought as he watched the trees bending horizontally in the wind.
Summer, what can I do on the theme of summer ! A Fine Day captures these
images, and is a typical British Summer Day.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:


 


                                    aliensmr
                                    --------
EMAIL:gerritvn@osi.co.za
NAME:Daniel van Niekerk
TOPIC:Alien Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED:Polyray v.1.8
TOOLS USED:Preprocessors :
            Blobwin,CSD;
            City,Pipe,coral,texgen (Own small utilities--freely available);
   //If anybody wants them or if you have ideas or code ,please call me
RENDER TIME: 6 Hours
HARDWARE USED: Pentium 100 mHz with Mathco
IMAGE DESCRIPTION:

  The aliens on Faffel have a nice time when it is summer.(Once every 25
  earth-years) and they really enjoy themselves on what can be described
  in earthly terms as the beach.Glassy hotels overlook the prime beach
  with mottled sand,and it is also a renowned diving spot,as can be seen
  from the submobile inspecting some indigenous seaweed.Water is abundant
  on this planet,so the ocean is a permanent feature.Consequently,there
  are a number of interesting plants and sponges,namely the glass-spunge
  and the ribbed spunge that dwell here.
  On land,gaint Cactii dominate the
  scene,but,in contrast to Earth,they are Tropical plants,lush and
  evergreen, and a much sought_after delicacy.

  To the left of it is part
  of a Gyro-go-round (The equivalent of  "Merry-go-rounds") where little
  Faffanians can tumble and roll for minellia on end.Ultra high windspeeds
  in the upper atmosphere distorts the clouds to a rushing conglomerate,but
  it is not enough to block out the intense Gamma-radiation.All the
  beachcombers therefore have a X-ray and Gamma-ray protecting umbrella.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

 The basic sand and sea are height functions,the sea being transparent
 and both having color_maps.I wrote a few small utilities to create the
 buildings,the pipes and the random textures on the umbrellas.The Cactii
 are scaled spheres with a noisy normal,The gyroscope torii and spheres,
 and the submarine utilizes spheres and  bezier patches(as propellar-fins).
 These,and the patches used in the umbrellas,where created by writing
 coordinates on graph-paper,inputting them,and changing them to fit.
 (A long and tedious procedure :> )

 The colormaps's colors where mainly
 created with CSD,and edited until satisfying.The "coral" was created
 by a simple program I wrote.The rocks were made by using Blobwin,first
 "creating" a wall,and then later "distoting" it to look like natural rock.
 The spunges are spherical height fields.The submarines lamps are colored
 lights(+-the same color of the sea) enclosed by transparent cones
 with a noisey color-map.

 My methology for creating this was firstly to get the basic idea of what
 I wanted to do (changed several times).I then modeled each object rather
 seperatedly in a template file,before including them.For thesting,I
 used wireframe rendering to see the objects,and used solid matte colors
 to speeden things up.

 I found that,To the extent that I could visualize
 something and "see" it's position,I could quickly make advances.The most
 time was wasted when I tried to render the picture from close up,with
 all the include files included and busy placing the objects initially.
 The city,for example,was first created by two simple programs and then
 I used these Modules to build up the city,implementing codes,a paper and
 pen for their relative positions.I think that what,for me,gives the best
 effect,is when a picture is drawn a lot of times,something "unexpected"
 pops up,and I like it so much that it is part of the next "version" of
 my image,instead of being erased as a mistake.

 Over and above everything,raytracing gives my creative side a oppurtunity
 to develop and express itself-->and my geometry improves ;>


                                    apsummer
                                    --------
EMAIL: myth@alinc.com
NAME: Adam Parrish
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: Pov-Ray v3.0.msdos
TOOLS USED: Paint Shop Pro and a #2 Bic Disposable Mechanical Pencil
RENDER TIME: 1 hour 16 minutes 32 seconds
HARDWARE USED: 486DX4-100 w/8M RAM
IMAGE DESCRIPTION:
        A simple scene from all of our youths.  Marbles and a bottle of
bubbles, providing endless hours of entertainment for girls and boys,
sitting outside on the pavement in the summer sun.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:
        It's a very simple scene, really.  Mostly spheres, cylinders, and
toruses in CSGs.  I used some of the objects from my little sister's 
Super-something-or-other-Bubble Set as models for the bubble bottle and
the pipe-thingy.
        The bubbles are little more that spheres using the iridescence
feature of povray 3.0 -- a really neat feature, even if it doesn't have
a multitude of uses.
        This scene was done without the aid of a modeling program, as is
probably obvious.  A lot of it was jotted down on cheap graph paper that
is now under the printer somewhere.  I used the great shareware program
Paint Shop Pro to create the simple-yet-effective wrapper image map.
        Questions?  Comments?  Warm and fuzzy thoughts you want to share?
Send e-mail to me at myth@alinc.com or visit my homepage at 
http://www.alinc.com/~myth/.
                                        Thanks . . .
                                                Adam Parrish


                                    asajeep
                                    -------
EMAIL:  a-ahn@bio-3.bsd.uchicago.edu
NAME:  Andrew Ahn
TOPIC:  Jeep on a Beach
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED:  Povray 3
TOOLS USED:  Moray and Povray
RENDER TIME:  20min.
HARDWARE USED:  Dell OptiPlex XM 590
IMAGE DESCRIPTION:  Picture of a Jeep on a Beach with Surfboard.  (Insignia on
Surfboard is my last name in chinese characters)

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:
The entire scene is comprised of simple objects (no coils, etc.).



                                     ashfar
                                     ------
EMAIL: kto@eleceng.adelaide.edu.au
NAME: Kiet To
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: POV-Ray 3.0 (MS-DOS)
TOOLS USED: Fractint 19.2, Terrain Maker 1.1 (shareware)
RENDER TIME: 4hrs 25mins 48sec
HARDWARE USED: Cyrix 6x86-100Mhz
IMAGE DESCRIPTION:
A summer holiday in a galaxy far, far away (hence A_SH_FAR name). Have you 
ever imagine what it would be like to take a summer holiday in the distance 
future? To bask in the alien sun? 

Well this might be it. This is a view from an artifical astroid world 
similar to that shown in the background.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This picture was created 
entirely by hand (ie. without any modeller) since I wanted to use some of
the features in the final release of Pov-Ray 3.0. 

The steps in creating this image:
  (1) Created the suns. I started of with a single halo for the sun
      but it seemed too perfect so I added a second halo with turbulence
      to created the uneven corona around it.
  (2) Next I the nebula cloud. This is just a modified version of the 
      steam.pov (in POV-Ray 3.0 scene) object.
  (3) The glass of orange cordial was created using CSG. After was the 
      table. I used the "sor" feature from POV-Ray 3.0 for the curved
      trunk of the table.
  (4) I then switched to the astroiod world. This consist of many blobs 
      with a dented texture with a height_field for the land. Created by
      fractint and terrain maker to modify it. Added halos for the ring of
      lights around it and the city lights.
  (5) The balcony was created using the standard Yellow Pine texture. The
      Landscape was created in a similar way to the astroid world except
      that the texture was manual created instead of using an image map.
  (6) Finally, the chair, sail ship and the submerge dome home was create
      using simple CSG objects.

This is my first major picture created by POV-Ray, my first picture to 
for the competition. Hope you enjoy it as much as I enjoyed creating it.

Kiet To


                                     atdawn
                                     ------


Email: tmcdonou@bucksnet.bciu.k12.pa.us
Name: Thomas McDonough
Topic: Summer
Copyright: I submit to the standard raytracing competition copyright.
Renderer Used: KPT Bryce 2.1, Poser 1.0 used to model the figure,
 Infini-D used to model the fishing gear. The shark imported as a DXF object.
Tools: Ktp Bryce,Infini-D, scanner, Adobe photoshop for file conversion.
Render Time: 3.6 hours.
Hardware: Macintosh 660 AV accelerated to 66mHz.
Image Description: A fisherman is in a small boat at an inlet 
in the early morning hours.
The shark is approaching.
Does the man have the equipment to deal with
this rather large shark?
"Who's for Breakfast" is the actual title for this image!
Tried to create both a mood and a scene in this one. 
The inlet is modeled after Cold Spring Inlet in Cape May, NJ.
The Bryce scene file is over 2 megs for this so
I did not include it in my upload. If interested 
contact me and I will supply it.


                                    awtsumdr
                                    --------


Email: tmcdonou@bucksnet.bciu.k12.pa.us
Name: Thomas McDonough (aka the Factman)
Topic: Summer
Copyright: I submit to the standard raytracing competition copyright.
Renderer Used: Bryce2
Tools: Infini-D for plant models, Poser for figures and Bryce 2 for terrains and
final rendering
Render Time: 13.8 hours
Hardware: Macintosh 660 AV accelerated to 66mHz.
Image Description: A surreal scene. Full title is "wet summer dream"
Description of process: The general landscape was first set up in Bryce 2.
Textures and a sky were put together on Bryce to get a set up for the scene. A
figure was composed in Poser then imported and copied into the sky. One lone
figure was placed in the water.
The figure in the water was given the same texture as the water. The foreground
plants - cattails, lilly pads and weeds were modeled in Infini-D2.6 then
exported as DXF objects. The distant trees were pictures mapped onto
transparent planes. The last addition to the scenes were the stones made within
Bryce 2.  The entire model was 39 million polygons and with the reflection from
the water and with the refraction through the sky figures the scene rendered
quite slowly. 

The scene file and textures were over 10 megs so I did not want to take the time
to upload with my slow modem.


                                    backhom
                                    -------
EMAIL:gt5524d@acme.gatech.edu
NAME:Walter Numas Samaniego
TOPIC:Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED:trueSpace 2
TOOLS USED:Photoshop 3.0.5
RENDER TIME:17 min
HARDWARE USED:Pentium 100 with 48 MB RAM
IMAGE DESCRIPTION: After a hot summer day at the beach, you get back home, grab
a drink, and throw over the counter that hat you've been wearing most of the
day

DESCRIPTION OF HOW THIS IMAGE WAS CREATED: Photoshop was used only to prepare
the "candy bar like" texture of the straw. Some textures (wall, window frame,
hat) were obtained from the Visual Reality 2.0 CDs (buy the way, they are
pretty lousy, you have to do a lot of retouching in Photoshop for them to look
right). The background image is from a Corel CD. All objects and other textures
were prepared with trueSpace 2. The window frame is not even, to give a
"rustic" atmosphere to the scene.



                                      bait
                                      ----
EMAIL:          sroberts@learn.senecac.on.ca
NAME:          Sonya Roberts
TOPIC:          Summer
COPYRIGHT:         I submit to the standard raytracing competition copyright.
RENDERER USED:         POVRay 3.0 DOS (Final)
TOOLS USED:         Adobe Photoshop 3.0 to create image maps and height fields.
          Windows "Notepad" for writing of scripts and batches.
          My brain, with occasional assistance from pen and paper, to
          layout and plan objects.
RENDER TIME:         1 hour, 6 minutes, and 18 seconds to render 4,928 objects
HARDWARE USED:         486DX with 15,360K ext, 1024 ems, and 1024 xms
IMAGE DESCRIPTION:        Fishing from the fish's point of view.  Why?  'Cause
when I
          think of "SUMMER", I think of how I go north for a week each
          summer to go fishing with my Dad.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

The first major challenge in creating this image was that I wanted my "water"
to
correctly refract light and distort objects above it's surface.  "WAVE" and
"RIPPLE"
textures just can't seem to manage that, probably because they're an optical
illusion
and not really a change in surface shape.  I also wanted a fairly random wave
pattern.
I created a height field using Photoshop; I started out by rendering clouds,
then
applied successive layers of filters such as ripple, crystallize, zig-zag,
gaussian
blur, etc., until I achieved an image map that rendered properly. One slight
dissapointment was that I was unable to achieve that "net of light" effect that
true
waves create underwater from the waves and ripples acting like lenses to
focus/diffuse
the light.  I suspect this is because of the way POV traces rays, and basically
is not
currently do-able.

In creating this image I also got around to learning the "WHILE" command, and
used it in
combination with RAND() to create:
   -        The weeds on the lake bottom, which are of random sizes, and have
their leaves
        at random angles from the "x" direction.
   -        The big fish (pickerel) are positioned at random heights and
positions, are of
        random sizes, and face random directions.
   -        The tiny fish (yellow perch) are swimming in a school.  They are all
the same
        size, but are at random positions within a range, and the further they
are
        towards the front of the school, the more they are rotated in the -y
direction both
        in their personal orientation and from the initial direction of the rear
of the
        school.

The label on the pop cans, the lettering on the sign, the fish scale texture,
and the
pigment map for the tree shadows were all also created using Photoshop 3.0
(with
occasional work in CorelDraw).


No post-processing was done on this image other than to change it from TGA to
JPG format;
even the "signature" in the lower-left corner of the image is a rendered
object.


                                    balcony
                                    -------
EMAIL: 9210260c@lux.levels.unisa.edu.au
NAME: Ersu Yuceturk
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: 3D Studio
RENDER TIME: 42 min 11 sec (2531 seconds)
HARDWARE USED: DX2-66

IMAGE DESCRIPTION:

Trying to perve through your neighbours window at a summer resort
on a very very hot afternoon.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

Every object was individually created and positoned on the balcony. The glass 
is highly reflective but since the angle of the surface of the object either 
traps the light making the object glow or else travels straight through.
The newspaper has a two good pictures on them, you can't make them out unless
you look at the texture map separtely. I can't give credit to the owners since 
I have no idea where there from. The coke can design is from an Australian 
brand of coke, which isn't to bad (texture map included for both). I really 
like the picnic table (so I included this with balcony.zip).







                                    balloonf
                                    --------
EMAIL: rexm@xmission.com
NAME: Rex McDonald
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: PovRay 3.0 Beta 14a (Win95)
TOOLS USED: Moray, GForge, LParser, Windows Paintbrush, Graphics Workshop
RENDER TIME: 55 Minutes (P90)
HARDWARE USED: Intel 486-66, P90

IMAGE DESCRIPTION:
------------------
    At first, I thought about doing a scene showing the back end of a
Thunderbird driving through the desert (fins, chrome and all), but I saw
a balloon festival and decided that's as good a symbol of summer as anything.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:
------------------------------------------

    I modelled the balloon image (used repeatedly) with Moray, using Bezier
patch editting within the editor.  Each balloon consists of eight patches
(top), and one for the basket, along with other common geometric shapes.

    I used PC Paintbrush and Graphics Workshop to produce the image maps
for the Davinci Balloon and the "Red Cola" logo.  The other balloon patches
have solid color textures.

    I used LParser, and an example, (Plant01), which I modified to produce
a single plant object that I used three times in the foreground.

    Finally, I modelled the landscape with GForge, and used a mixed gradient/
granite texture to get an earthy texture tone, and applied ground fog.
also mixed textures to get the layered clouds and gradient horizon.  Best of
all, it only took 55 minutes to render (beats using atmosphere when you don't
need it)


                                    bcsummer
                                    --------
EMAIL:jbarryc@csra.net
NAME:Barry Christian
TOPIC:Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED:Caligari trueSpace/SE
TOOLS USED:Caligari trueSpace 2 demo
RENDER TIME:Appr. 10 minutes
HARDWARE USED:Pentium 120 w/64MB RAM
IMAGE DESCRIPTION:Summer, Pink Lemonade & Baseball

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:
I used the Caligari trueSpace 2 demo to create the basic scene because
of the solids subtraction feature(I used this feature to create the glass
with 3 seperate cylinders. 1 for the glass outside, 1 for the inside to
subtract from the glass outside and 1 for the pink lemonade). I created the
ice cubes from cubes(duh.) and used the frosted glass texture. The straw is
also a cylinder by the way. The water droplets are just small distorted
spheres. I then loaded the scene into trueSpace/SE to render to file
because the TS2 demo will not save to anything but a 320x200 AVI. After
trueSpace made the TGA file I loaded the TGA file into Photoshop to add my
name, etc. and to export it to a Jpeg image. I did not have raytracing
turned on.


                                     beach
                                     -----
EMAIL: Dags@sisna.com
NAME: Brandon Pearce
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: trueSpace 1.0.4
TOOLS USED: Paint Shop Pro 3.0
RENDER TIME: 50 minutes
HARDWARE USED: 486DX2/66 8mb RAM
IMAGE DESCRIPTION: Beach w/palm tree, umbrella, sandcastle, etc.
DESCRIPTION OF HOW THIS IMAGE WAS CREATED:
I created two large polygons:  one for the sand, the other for the
ocean and quad-divided them many times.  I applied the standard "orange"
bump map to the sand and just made it very bumpy.  For the palm tree, I
made cylinder that's shorter on top and copied them (different sizes) on
top of each other.  The leaves are just sweeped polygons with a green
textures.



                                    bg-rings
                                    --------
EMAIL: BradG@AHOYNET.COM
NAME: Brad M. Gawthrop
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: POV-Win 3.0 (two different beta's)
TOOLS USED: None.
RENDER TIME: About 4 Hrs.
HARDWARE USED: 486/33 8MB Ram
IMAGE DESCRIPTION: Twenty Six sets of Olympic Rings one for each olympiad

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:
Well.....First I made the cloud background from a BOZO
then I created a FINISH that could be mapped with any
color for the metalic-looking sheen on the rings. Then I
hand placed the rings (I don't DO moddellers). Put the
XXVI at the bottom and added focal depth. Many of you may
have noticed my hardware--No it is not a Type-o so I guess
I got rid of the "Only top notch hardware can compete" theory....
I would have included source but It was corrupted on the
hard drive and no longer renders properly.


                                    bnwindow
                                    --------
EMAIL: naughton@ucd.ie
NAME: Brian Naughton
TOPIC: Summer
COPYRIGHT:  I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT
RENDERER USED: Povray 3.0 
TOOLS USED: Image Map drawn with Paint Shop Pro
RENDER TIME: Approximately 30-40 hours (over a period of days!)
HARDWARE USED:Cyrix DX2-66

IMAGE DESCRIPTION: The light from a distant sun enters the big window
and catches the dust particles floating in this room (subtly). Such light
only occurs in the Summertime, of course. A sword is buried in the table
in front of the table. Embedded in the sword is a magic gem which emits
green light, also caught by the atmosphere. The blade of the sword
refracts light.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This scene was created entirely
with Povray 3 on Dos edit without modellers, paper, rulers,
creativity-enhancing drugs or anything like that. The sword was designed
a number of months ago. The floor and wall textures are from Mike Miller's 
stone textures.
I apologise for this image not being 800x600 but it would have taken too
long to render and I can't leave the computer going constantly.


                                     botijo
                                     ------
EMAIL: loren@gva.es
NAME: Jaime Vives Piqueres
TOPIC: SUMMER
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: povray 3.0 pseudo-final release.
TOOLS USED: RELIEVE.EXE, a rugosity generator written by my in clipper/msc.
RENDER TIME: Just a night (aprox. 9 hours).
HARDWARE USED: Intel 486-100Mhz, DX2-OD. MSDOS 7.0 (W95 with DOS=SINGLE)
IMAGE DESCRIPTION:
  "BOTIJO" it's a typical object in Spanish summer, particulary in dry lands.
  The English Dictionary definition is "earthenware drinking jug, with spout
  and handle". This aparently simple artefact keep cold the water by the same
  mechanism used by the human skin : transpiration.
DESCRIPTION OF HOW THIS IMAGE WAS CREATED:
  -Image coded totaly by hand, previously in graph paper, and finaly in Qedit.
  -SOR's are used for the "botijo" and the glass, and "#WHILE" loops for the
   floor and walls. Small water drops around the glass done with "#WHILE"
   and "RAND()".
  -The ceramic tile, "AZULEJO" in spanish, was from Internet SUMMERSUN DESIGN
   web page. I'v used only the copy that they copy in my CACHE directory.
  -The image_map "rugoso.gif" was created with my own program RELIEVE.
  -Contents of ZIP :
     botijo.pov    : Source for the scene.
     rugoso.gif    : Bump_map for the "botijo" surface.
  Finaly, excuse my poor english. The rest of the files come whit spanish
  comments and variable names. Excuse always poor quality of render, but
  800X600 whit +A exceeds my computer time, I work with it!


                                     breeze
                                     ------
EMAIL: nk80300@ltu.edu
NAME: Nathan Kopp
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: Povray
TOOLS USED: Moray, Paint Shop Pro 3.0
RENDER TIME:  Approx. 7 hours
HARDWARE USED: Pentium 75, 24Mb RAM
IMAGE DESCRIPTION:

"Summer Breeze"

It's evening after a long day of work out in the hot sun.  You finally have a
chance to relax and cool off in front of the fan with a popsicle and a tall
glass of pink lemonade.  Laying on the counter is a squirt gun left behind
from the kids playing.

NOTE!!!!  The source files included are for the newest version of the scene,
which looks much better IMHO..... I didn't have time to render it (with moving
back to college and all) so I submitted the newest version I had on hand.

Enjoy!

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

This image was modelled using Moray 2.0.  I then added some POV 3.0 features
such as fade distance on the two buoy lights and superellipsoids instead of
boxes for the squirt gun.

The textures are the standard include textures with some slight (but time -
consuming) modifications of my own.  Finding the perfect texture is the
hardest part of tracing, IMHO.  The water texture is quite unorthadox, but it
looks the way I want it to from the current camera angle, so I decieded not to
mess with it.

The image maps were created using Paint Shop Pro 3.0.

I attempted to replace Moray's rotational sweep of the glass with POV 3's
"lathe" object, but for some reason I couldn't use negative x values in the
lathe.  Since cubic_splines don't connect the first and last points to the
curve, I needed to specify negative x values for the first and last points
for the glass to take the proper shape.  So I just left it as thousands of
triangles. Oh, well.  (I personally was surprised that light refracted
correctly through the many triangles that make up the glass.  Good programming
on the part of the POV-team.)



                                     bscity
                                     ------
EMAIL: bob.sewell@NashvilleTN.ncr.com
NAME: Bob Sewell
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: Polyray version 1.8
TOOLS USED: Polyray, PovCad, Adobe Paintshop LE, MS Edit 95, TTFX
RENDER TIME: 1 hour, 46 minutes, 3 seconds
HARDWARE USED: AT&T Globalyst 630 w/Pentium-133, 64MB 60ns RAM
IMAGE DESCRIPTION:

   A cool, refreshing pool in an unusual place - high atop a building in the
middle of a large city.  Brings to my mind lyrics from an old song from the
1960's, "Hot town, summer in the city...".

DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

  This image was created almost completely by hand and from scratch using the 
built-in shapes of Polyray and its CSG functions.  The only exception is
the pots for the potted trees, made from a sweep image created with Alphonso
Hermida's PovCad 4.0.  The words "First Bank" on the bank building are
glyphs created from a TrueType font using the TTFX utility which came with
Polyray.  After rendering the image to a Targa file using Polyray 1.8, I
used Adobe Paintshop LE to add the title and copyright and to convert the
image to JPEG format.  The Polyray source file BSCITY.PI was created and
modified using MS Edit 95.  Some colors and textures in the .INC files have
been added either by me or by other users of Polyray, but I've lost track of
which, if any, new or modified colors or textures were actually used in this
image.


                                    bucket1
                                    -------
EMAIL: sgowers@us.oracle.com
NAME:  Steve Gowers
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: Povray 3.0 for Windows
TOOLS USED: Paintshop for file conversion
RENDER TIME: 58 min
HARDWARE USED: Pentium P90
IMAGE DESCRIPTION: Bucket of  Shells

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:
I wanted to try out more detailed textures with some of the new POV features so
spent 
proportionally effort on the modelling - the shell shapes are iterated objects
based the 
ideas in swirlbox.pov by Eduard Schwan which are included with POV. 

The textures are all my own work. I'm happy with both the sea and the sand
textures - the colouring in the sand I stumbled across trying to do something
else. If  I'd
had more spare time I would have worked on the shell textures some more

An alternate name for this picture could be 1001 uses for Crackle,  I've found
that it allows
some useful 'roughening' which is helpful reducing the plastic look of some
renderings - its
that that makes the more realistic highlights on the sea for example. Also
rendered without
antialiasing to conserve the grainy look.





                                     burner
                                     ------
EMAIL: io722112@student.io.tudelft.nl
NAME: Lucas Rijnders
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: Electrogig 3D-go
TOOLS USED: CorelDraw! 4, Paint shop pro 
RENDER TIME: 8 hours
HARDWARE USED: Sun Sparc

IMAGE DESCRIPTION: 
This image was originally rendered as part of an Electrogig-course at Delft
university of Technology. This explains the subject: it was obligatory to
render a presentation of a product. 
I chose this petrol-burner as my subject because it is a good, timeless design.
More important is that it is very suitable for rendering: the product is built
up from fairly basic shapes, so it can quite easily be modelled. It consists of
several different materials, including some highly reflecting ones, which
always give great effects in a rendering. 

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:
I divided the product in several parts, like the outer box, the fuel tank and
the burner itself. These parts were modelled seperately using boolean
operations on basic shapes like cones, cubes and cylinders. For some parts of
the burner operations like extrusion along a path would have been far easier,
but this is not possible with Electrogig. 

When everything was modelled, I put it all together and started with the
materials. Electrogig uses four attributes to define a material: diffuse,
specular, reflection and transperancy. Bump maps can be added too. 
I could use the normal attributes for materials like chrome and copper. The box
was more difficult. When I had the right colour, I experimented with bump maps,
because the box has a slightly bumped surface in reality. When rendered
however, they all looked far too bumpy, so I skipped bump maps again.  
Another interesting problem was the reflecting text sticker. It is a very flat,
chrome box. I used Corel 4 to make a Tiff-image of the text. It is possible in
Electrogig to add a Tiff-image as a diffuse-map to an object. Simply doing so
didn't work because the text appeared on all six faces of the box. I then tried
to put the text on a totally transparent box in front of the chrome sticker,
but this would ruin the clear reflection (the chrome box became drab grey).
Finally I found out that it is possible to add attributes to one side of an
object, and this worked great.

In the end I added a simple (not too distracting) background: a yellow bump map
as sand, and another bump map as "jungle". I had to reduce the reflection value
of most materials, especially the box, because they reflected the sand too
much. 
The scene is lightened with a single, slightly yellow, spot light.

I rendered the image as a 1000x1000 Tiff-image and used paint shop pro to make a
600x600 Jpeg Image. I deliberately didn't add my name or anything, because I
don't like it when I have to edit text away from a picture, and I suppose you
don't either.



                                    cgsdeck
                                    -------
EMAIL:craig610@aol.com
NAME:Craig G. Smith
TOPIC:Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED:POV-Ray 3.0 Windows Version
TOOLS USED:Texture Magic,Breeze Designer 2.0,AutoCad,Terrain Maker 1.1
RENDER TIME:1 hr
HARDWARE USED:100 MHz Pentium, 16M ram.
IMAGE DESCRIPTION:Deck view with sailboat
DESCRIPTION OF HOW THIS IMAGE WAS CREATED:Objects were started using
Breeze Designer 2.0, then grouped into unions.  Windows version of
POV 3.0 was used for optimization and final rendering.  The heightfield
plane was done using Terrain Maker. Much of the sailboat was done in
AutoCad  v.11 using 3dface objects and exported as a .dxf file into Breeze
Designer for conversion.  
The sailboat hull was generated using a demo copy of AeroHydro, Inc.'s 
MultiSurf program (www.netins.net/showcase/aerohydr/#Demo).
The woman object was obtained from 
America Online's Graphic Arts Forum Libraries as "catchya.dxf", by
Eric K. Holbrook, and AutoCad used to add the hair.  The pov source for
the woman and sailboat are not included due to their large size (~1M).


                                    cgspool
                                    -------
EMAIL:craig610@aol.com
NAME:Craig G. Smith
TOPIC:Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED:POV-Ray 3.0 Windows Version
TOOLS USED:Texture Magic, Breeze Designer 2.0
RENDER TIME:2 hrs
HARDWARE USED:100 MHz Pentium
IMAGE DESCRIPTION:Swimming pool with furniture
DESCRIPTION OF HOW THIS IMAGE WAS CREATED:Objects were started using
Breeze Designer 2.0, then grouped into unions.  Windows version of
POV 3.0 was used for optimization and final rendering.


                                    cgspool2
                                    --------
EMAIL:craig610@aol.com
NAME:Craig G. Smith
TOPIC:Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED:POV-Ray 3.0 Windows Version
TOOLS USED:Texture Magic,Breeze Designer 2.0,Lparser,Terrain Maker 1.1
RENDER TIME:5 hrs
HARDWARE USED:100 MHz Pentium, 16M ram.
IMAGE DESCRIPTION:Swimming pool with furniture
DESCRIPTION OF HOW THIS IMAGE WAS CREATED:Objects were started using
Breeze Designer 2.0, then grouped into unions.  Windows version of
POV 3.0 was used for optimization and final rendering.  Plants were done
using Lparser, the heightfield plane was done using Terrain Maker.  The
tree file tree1.inc has not been included due to its large size (1.3M)


                                     copper
                                     ------
EMAIL: bg@hub.ofthe.net
NAME: Brandon Gamblin
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: PovRay 3.0 for Dos
TOOLS USED: Breeze Designer 2.0 and Microsoft Paint for signature.
RENDER TIME: approximately 96 hours.
HARDWARE USED: Pentium 166mhz
IMAGE DESCRIPTION:

This is a robot sunning himself on the beach (I have no idea why a robot
would be sunning himself, but it seemed like a cute idea). On one side
of him is a bottle of Copper Tone (a little robot humor) and on the other
side is a bright red umbrella held by a rusting pole. He feels a cool 
breeze and starts hearing a soft rumbling behind him. As the shadow of a 
tidal wave falls over him, he looks up in realization.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

The robot is about 23 cylinders, 5 cones, and 14 spheres. I created and 
modeled the whole body before realizing that little of it would really 
come out in the picture. Oh well. The elbows, knees, shoulders, and 
eyebrows are textured with Gold_metal. The eyes are textured with the
Silver (color only, no finish). 

His sun visor is in two parts. A torus for the visor band, and a disc for
the visor blade. Both colored green.

The Copper Tone Bottle is two cylinders (one for the label, one for the 
spout) and two spheres (to round out the top and bottom). The label itself
is image mapped from a TGA file "label.tga" which I created in Microsoft 
Paint.

The umbrella is a red sphere with a clipping plane and clipping spheres 
to round out the edge. The pole of the umbrella is a cylinder with the
texture Copper_metal (I think it's copper, it might be bronze).

The ocean was a plane with the texture map of waves, and the beach was a
plane with the texture map of light_tan (bumps lightly added to the 
normal to give the impression of light sand). The sky was a sky_sphere 
using one of the skies defined in skies.inc.

The hardest part of this scene was the tidal wave. It is essentially four
cylinders, clipped by a blob object, and texture mapped with a tweaked 
wave. The blob object gives the cylinders a wave-like rise and fall. I
would like to acknowledge Jim Saunders for his help with this wave.

The most computationally intensive portion of the scene was the cloud I 
put inside the tidal wave. It is a transparent cylinder with a dust halo
inside. The final render was much too light on the cloud, but I didn't 
have time to create another one. I got in late to the competition, and the
image takes almost a week to generate. Everything except the cloud takes
3 hours to render. The cloud takes the other 93 hours. Wow!


                                    creekrd
                                    -------
EMAIL:bbowen@cswnet.com
NAME: Barrett L. Bowen
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: POVRAY 3.0 for Windows.
TOOLS USED: L-Parser, Suds, Paint Shop Pro, G.U.M., WCVT2POV.
RENDER TIME: Time For Parse:    0 hours  5 minutes  20.0 seconds (320 seconds)
             Time For Trace:   45 hours 16 minutes  20.0 seconds (162980
seconds)
             Total Time:   45 hours 21 minutes  40.0 seconds (163300 seconds)
HARDWARE USED: 486DX2-66V 

IMAGE DESCRIPTION: Summer is green. Unlike spring however, it is also HOT!
                   You might think it would cool off some after a summer shower
                   but as the roads start to dry, it just gets muggy. There's no
better
                   way to cool off than splashing around in a cool creek out in
the
                   middle of nowhere.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:
            The trees were custom designed in L-Parser. I modified "tree05.ls"
as follows:
            1. Added twist to the trunk using a tight spiral.
            2. Subsitituted the triangle leaves for the better leaves in
"tree01.ls.
            3. Added some pitch to the leaves so they wouldn't be so flat.
            4. Scaled them larger to create the effect of more foliage.
            5. Added more leaves.

         The tree was generated using the command line options: -i -3 -xcylin
         This generated a .dxf file with smoothly connected polygons which I
then
         converted to a POV mesh with WCVT2POV using a scaling factor of around
1.
         This tree then became a SudsObject to create a forest of 500 trees.
              
         The Suds output file was hand edited to remove all references to
textures, and
         to add a little random tilt and rotation to each object, as well as to
remove trees
         from the road. A scaling range of 2-5 was used so the resulting scaled
trees are
         from 20 to 50 ft high ( where 1 unit = 1 ft )

         The low-water bridge is comprised of two heightfields created in Paint
Shop Pro.
         I just drew cracks and used the Crayon to rough up the surface and then
used the
         smoothing brush to create irregular sloping edges.

         I created a rock wall texture from the "pp9.bmp" distrubuted with
POVWin 3.0.
         It is used as both an image_map and normal_map. To prevent too much
repetition
         of the pattern I mapped two arbitrarily scaled and rotated versions
into a bozo
         pattern to create the creek bank. The rocky hillside is simply this
same pattern
         scaled larger and mingled (again, via bozo texture_map ) with a grass
texture.

         The technique of mingling textures is used several places: mud on the
bridge,
         grass in the ditch, rocks in the grass. I recomend the technique.

         The two gals about to get into a splash fight are Fractal Design Poser
models
         converted from their .dxf state with WCVT2POV. I don't have Fractal
Design Poser (yet)
         but I found these two models on America Online ( Thanks to Eric
Holbrook and Leee 2
         for uploading them ). I created their wet hair in GUM with a bezier
patch and saved
         two versions of it for convenient placement.

         Oh yeah, there are a few dead leaves floating on the water. They were
created in L-Parser
         as well. I simply generated one from the tree by itself using the
techniques above.
         For the sake of memory, I reused the same Suds file and scaled it
smaller for placement.

         I'll gladly answer any other questions via the e-mail address above, or
via
         Batronyx@aol.com.
         
         ^"^


         




                                    dandelio
                                    --------
EMAIL: ABushnaq@aol.com
NAME: Jessica Bushnaq
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: povray 3.0beta for Windows 95
TOOLS USED: text editor
RENDER TIME: approximately 2h
HARDWARE USED: Pentium90
IMAGE DESCRIPTION: dandelions with summer sky and soap bubbles
DESCRIPTION OF HOW THIS IMAGE WAS CREATED:
1- The dandelions were made by using WHILE (new povray feature!).
2- The soap bubbles use iridescence.
3- The curtains use a layered texture using small partially transparent
horizontal and vertical stripes.
4- The sky and the window-sill, the Glass and the water use textures taken from
povray include files
   with a few changes. 




                                      day
                                      ---
EMAIL: bianco@ensta.fr  
NAME: Luc Bianco (HTTP://www.ensta.fr/~bianco)
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: winpov 3.0beta
TOOLS USED: terrain maker 1.1
RENDER TIME: 1 hour 16 minutes
HARDWARE USED: DX2-66 Mhz

IMAGE DESCRIPTION:

A Day Summer Dream

I wanted to do a picture representing a Summer day in an island.
The contre-jour effect is here to intensify the summer light.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

I create the terrain surface with Terrain Maker 1.1

The mountains texture is very dark to intensify the contre-jour.
The water texture is transparent. There are two bumps on it.
The sky is blue and the sun effect is made with phong effect and diffuse
on texture sky.



                                     deck4
                                     -----
EMAIL: neil.campbell@brook.xg.com
NAME: Neil Campbell
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: Povray v3.0 (re-compiled, optimized for an Ultra Sparc)
TOOLS USED: LParser, Moray v2.0
RENDER TIME: 9 min. 36 sec.
HARDWARE USED: Sun Microsystems Ultra Sparc (?)

IMAGE DESCRIPTION:

When I though of what I could trace for Summer, I almost immediately thought 
about my backyard, and how I would love to spend my entire summer sitting in 
the shade with a nice book.  So that's what I've (tried) to create.

The image's backyard itself is fictional -- mostly a combination of backyards 
I have known.  If I hadn't been working all summer, I might have just had a 
chance to act out my daydream... but then I wouldn't have had the use of an 
Ultra Sparc to trace this at the last minute with! :)

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

This image was almost entirely modelled using Moray (i.e. I used Lparser for 
the plant and made a few modifications through DOS).  It has been my first 
'real' attempt at a whole scene from scratch using Moray (and I think I 
needed more time to work on it :) ).  The objects were, for the most part, 
modelled seperately and then merged together.  I modelled all the objects off 
of real objects, and then modified or redisigned them to my liking.  The 
textures in this picture are either modifications of standard included Povray 
textures, or unique creations of my own.  All objects are also of my own 
creation.

I'm sorry that I haven't had a chance to give a more detailed description, or
to include my source, but I've almost run out of time for this contest 
period.  As this is my first entry, then I hope you'll understand.  If you 
have any questions about how I did something, then please feel free to e-mail 
me at:  ncampbel@lri.stjosephs.london.on.ca (work), or
neil.campbell@brook.xg.com
(home).


                                    dgcone2
                                    -------
EMAIL: mrpixel@pla-net.net
NAME: Dave Geary
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: winpov 3.0beta
TOOLS USED: Texture Magic
RENDER TIME: 2 hours 55 minutes
HARDWARE USED: 486DX2/66

IMAGE DESCRIPTION: This is my first attempt at rendering, I just started in July
1996. I was sitting at home thinking about summer and different images kept
coming to me, but the one that was most frequent was the image of a melting
soft-serve ice cream cone on a summer sidewalk. (Besides my wife liked that
idea the most)

DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The image itself was fairly easy to
create. The hardest two areas were the texture for the cone which I was able to
create with Texture magic. The other hard part was the melting ice cream.  The
melting ice cream is a 5 component blob which was flattened.


                                    dnbshark
                                    --------
EMAIL: badger@vr-mall.com
NAME: Douglas N. Barnhart
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: trueSpace 2.0
TOOLS USED: trueSpace only
RENDER TIME: 13 minutes
HARDWARE USED: 133 MHz Pentium w/32 megs of RAM
IMAGE DESCRIPTION: One of the summer dangers of ray tracing, is when your
models
become too real.  Sharks are a common danger on beaches, but don't feel too
safe
when you are in front of your computer.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

All of the objects used in this image are public domain models.  Most of them
are
from the Avalon site.  I do a lot of model creating, but just didn't have time
for
this image.

The layout of objects required at least one light to be put under the shade of
the
lamp.  Instead I used two, slightly offset to create a more interesting shadow
pattern.
One of the lights is yellow to create the warmth, and the other is blue to give
a cold
edge to the shadows.

having two lights behind the shark left too much of the image in the dark, so I
placed
a bright white light high off to the right to bring out the reflectivity of the
chrome
hammerhead shark.

The texture of the back walls is the cork texture from a specially created
texture
collection.  The other textures are all part of the standard simple texture
collection
of trueSpace.



                                    drylake
                                    -------
EMAIL:  KAllen4465@aol.com
NAME:  Kurt Allen
TOPIC:  Summer
COPYRIGHT:  I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED:  POVRAY 3.0 (windows beta version}
TOOLS USED:  Terrain Maker
RENDER TIME:  36 hours at 1024 x 768 (thanks to the area light)
HARDWARE USED:  Pentium 75 with 16 Mb RAM
IMAGE DESCRIPTION:  A desert scene featuring sand dunes,  mountains and a dry
lakebed.  The sun is just
 about to go down on three vultures, a cow skull, and a dead tree with a sign
that reads "The End Is Near"
DESCRIPTION OF HOW THIS IMAGE WAS CREATED:  I tried to incorporate as many new
features of
POVRAY 3.0 as I could starting with the crackle pigment which ended up pretty
good after 75 or so tries.  Other 
new features used include ground fog, halo (the sun and eyeballs on the
vultures), skysphere, and  ttf font.  The
tree and sign, cowskull, and vultures were built using pure CSG.  I have access
to modeling programs. but I take 
a perverse pride in using CSG to build complex models.  All you need is graph
paper and imagination!  The 
message "THE END IS NEAR" can be interpreted many different ways, but in my
case, I finished the final render 
the same day I gave notice I was quiting my job.   :-)


                                    dssumnit
                                    --------
EMAIL: hoagy@cix.compulink.co.uk

NAME: David Stevenson

TOPIC: Summer

COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.

RENDERER USED: KPT Bryce 2.0

TOOLS USED: GraphicConverter v2.4 (Conversion to jpg, and adding name)

RENDER TIME: Approx 1 hour

HARDWARE USED: Apple Mac Performa 475 with PowerCard 100

IMAGE DESCRIPTION:  

A perfect evening, by the beach on a nice summer night with a drink.



DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

Three planes with appropriate textures for sea, sand, and water's edge.

Simple boolean models for glasses, table, plant pots, lights etc

Plants are imported DXF files.



Source not included, but only because it's 755K zipped.  Sorry. I do

believe in the principle of posting sources for all to look at, but it's

just too large this time.



Copyright (c) 1996 David Stevenson





                                     fishes
                                     ------
EMAIL:rbrother@cc.helsinki.fi
NAME:Robert Brotherus
TOPIC:Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT
RENDERER USED:povray 2.2
TOOLS USED: Self made C-programs to construct blob objects
IMAGE DESCRIPTION: A man is fishing from a boat with a fishingrod.
Some fishes are inversigating the worm. Camera looks the scene
from the fishes perspective towards the water surface.


                                    fishing
                                    -------
EMAIL: mroreo123@aol.com
NAME: Hero Ngauv
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: Povray 3.0
TOOLS USED: Povshell v2.2
RENDER TIME: 1:29:27
HARDWARE USED: Pentium-90
IMAGE DESCRIPTION:

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

I started out with a sunset beach scene, but the sand didn't look that 
great, so I took out the beach.  It looked REALLY empty after that, so 
I added the two fishermen.  If you look closely, you'll realize that they're
only a small set of spheres and cylinders.  There was a lot of
open water at the bottom of the scene, so I added the pier.  By far, 
the biggest pain was the sun.  At first it was just a sphere, but it 
didn't look real enough.  Then, I tried a halo.  It looked a lot better 
but the color map was the pain I mentioned earlier.  It took me hours 
to get it right.  If you have any questions, just email me.


                                    fryanegg
                                    --------
EMAIL: ptdawson@voicenet.com
NAME: Paul T. Dawson
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: POV-Ray 3.0 for DOS
TOOLS USED: DOS Edit, Pilot Pen, Paper, Instant Coffee, Tastycakes.
RENDER TIME: 2 Hours 2 Minutes 30 Seconds (+A0.3 +R2)
HARDWARE USED: AMD 486-120 with 12 megs of RAM.

IMAGE DESCRIPTION:

"Fry An Egg On The Sidewalk", with a lot of people and things added.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

Before starting this scene, I did the unthinkable and (gulp) turned OFF the
computer. Then I took a walk around the town, looking at everything. This
gave me a *lot* of ideas, especially houses, trees, sidewalks, and people!

My original idea, "Fry An Egg On The Sidewalk", was expanded to include an
entire street, with two houses, trees and shrubs, and... PEOPLE!

I couldn't find any all purpose "people" files for POV, so I set out to
create one. Don't worry, unlike some commercial programs (Poser), the people
in my include file have all of their clothes ON!

All of the POV code was typed in "by hand" - no modellers. I did *try* just
about every modeller, but I still prefer (and use) the text editor method.

There are over 100,000 individual blades of grass, each one made with three
skinny triangles. That's all done with the POV memory saving "mesh".

Oh, and I put in some of my "nested loop trees", with a nice include file!
There are eight copies of the big tree. Each one has 5 large branches, 25
medium branches, 250 small branches, and many thousands of leaves. Each
branch has a random angle (within defined limits). It's all 100% POV code!

             o----------o----------o----------o----------o

I'm writing this file at the EXTREME last minute, so if you need more
information about the scene, just check the source code (lots of comments),
or send me some e-mail with any questions.

             o----------o----------o----------o----------o

File List:

  EGGS-1.GIF - Label for the egg carton.
 LICENSE.GIF - Car license plate.
MAILBOX1.GIF - Name on mailbox.
MAILBOX2.GIF - Another mailbox.
 PAPER-1.GIF - Clothing texture.
  PEPPER.GIF - Pepper shaker.
    SALT.GIF - Salt shaker.
SHORTS-0.GIF - Clothing texture.

NOTAGAIN.TGA - Hideous picture for the big screen TeeVee in the house.

   CAR-1.INC - The little car (not very good!).
 FLOWERS.INC - The flowerpot, with flowers.
 HOUSE-1.INC - The right side house (sloppy).
 HOUSE-2.INC - The left side house (sloppier).

P4DEF_??.INC - These are the definition files for the "P4" people.

 P4_MAIN.INC - The main include file for the "P4" people.
PTD_TREE.INC - The nested loop tree.

FRYANEGG.POV - This (finally) is the actual scene file.

 P4_TEST.POV - Test scene for the "P4" people.

  TEST-1.POV - Test scene for HOUSE-1.INC.
  TEST-2.POV - Test scene for HOUSE-2.INC.
  TEST-3.POV - Test scene for CAR-1.INC.
  TEST-4.POV - Test scene for PTD_TREE.INC.
  TEST-5.POV - Test scene for FLOWERS.INC.

FRYANEGG.TXT - This file!

 P4_READ.TXT - Instructions for "Paul's Primitive POV People".

             o----------o----------o----------o----------o

NO Copyright: The official IRTC rules say "You may, of course, give your
permission personally to anyone you like to  do  anything with the files..
they are yours!". So, here it is: There are NO restrictions on copying or
displaying this picture, or using any of the source code - it's all free!

             o----------o----------o----------o----------o

Paul "What is this, a freakout!?!?" Dawson




                                    glasstbl
                                    --------
EMAIL: preacher@iftech.net        
NAME: David Spake
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: Topas 5.1
TOOLS USED: Topas, mouse, digitizer tablet, the other half of Rush Limbaughs
brain
RENDER TIME: 45 mins
HARDWARE USED: Dual pentium 100 with 64megs
IMAGE DESCRIPTION: Sitting at an umbrella table in the summer time, eatting an
apple and 
        and drinking some yummy lemonaide. 

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:  I actually came up with the idea of
lemonaide while
listening to my brother talk about what he would have done for the contest.

The table top gave me the most difficulty.  I couldn't get the texture correct
for a long time. 
I eventually bump mapped it and it turned out looking alot like the table at my
parents house.

The background was one shipped with topas that I thought was appropriate.

(I know this isn't much, but I am running out of time to send this in before the
dead line.)


                                     gosum1
                                     ------
EMAIL: obukhov@oea.ihep.su
NAME: Gena Obukhov
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: bCAD
TOOLS USED: Photoshop
RENDER TIME: 2 hours 56 minutes
HARDWARE USED: Pentium 100 MHz 24Mb

IMAGE DESCRIPTION: "The Meadow Flowers" is the title of the picture. 
I wrote it in Japanese because the picture was done in japanese style. 
It sounds like "Makiba no Hana" in Japanese.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED: All objects and textures
were prepared in bCAD. The background was modelled and rendered in bCAD
and then filtered in Photoshop. Special thanks to Kazuro Furukawa for
hieroglyphs. Many thanks to Vladimir Malukh for consultations in bCAD
and technical support. I didn't include source file because it was
about 1.3Mb.





                                     gosum2
                                     ------
EMAIL: obukhov@oea.ihep.su
NAME: Gena Obukhov
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: POV-Ray 3.0
TOOLS USED: Gforge (by John Beale)
RENDER TIME: 3 hours 8 minutes
HARDWARE USED: IBM PC/AT 486DX2 40 MHz 24Mb

IMAGE DESCRIPTION: "Twilight" is the title of the picture. 

DESCRIPTION OF HOW THIS IMAGE WAS CREATED: The horse was done due to new 
features of "blob" object in POV-Ray 3.0. I mean cylindrical blob, and a
possibility to scale, rotate and translate separate parts of the "blob" 
object. I didn't include heightfield map into source file (it's 1Mb), but 
you can easely create it:
gforge -type tga -pow 3 -dim 2.3 -ad 2.0 0.1 -m 600 seed 10005 -n mount.tga




                                    holliday
                                    --------
EMAIL: s.j.woudstra@student.utwente.nl
NAME: b.b.boelens
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
TOOLS USED: Adobe Photoshop for TGA -> JPG
RENDERER USED: povray 2.2
RENDER TIME: 55 minutes and 48 seconds
HARDWARE USED: P-100
IMAGE DESCRIPTION: "Holliday"
What is it ?
Ooh,.. a boring summerday, somewhere in August.
I take a sip of lemonade, watching what is going on at the beach/street.
As you can see, nothing much really.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:
I've sent a previous POVray rendered scene to the POVray-contest, but
was not really satisfied with it (WOFTB.JPG). It had too much violence 
in it, in my opinion. 
After a few days I decided to create a new scene. I had wild ideas,.. 
but I had to temper myself, since the contest would close the 31st of 
August. It forced me to keep it a bit sober/simple. 
Creating a scene in POVray takes a lot of time. (Placing the objects 
than doing a check by rendering it. Oooohh, I wish I knew how 3D-studio 
works, creating scenes would be much easier/faster than)

So here it is, showing a boring day at my appartment in the summer.

BTW. My friends here keep nagging all the time why I don't create 
     real men/women...(You know what I mean.) I told them that the 
     pictures might offend people, and even be rejected from the 
     contest. (Kind of pornography, eh ?) 
     So, in case you would like to ask me the same question, here's 
     the answer : "I prefer to create John Bobbit creatures..... (lol)"
     Eh eh, it was better to call the former scene "BRAHW".
     (Bobbit Running After His Wife..)

Have fun on this POVray-site and enjoy also the pics of other creators /
raytrace-artists.


Bernard B. Boelens


P.S. In the enclosed zipfiles are all the objects. Rendering a 320*200
     pic took me approx 5 minutes. Sorry, but didn't had enough time
     to translate all object names in English/American. So,. if you
     want to see what is what,.. just delete it and see what you get 
     after rendering, and see for yuorself what the missing part was/is.


                                    hotenuf
                                    -------
EMAIL: kayway@ix.netcom.com
NAME:  Kerwin D Kanago
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: POV-Ray for Windows
TOOLS USED: POV-Ray
RENDER TIME: 6hrs 14min
HARDWARE USED: Pentium 120 (HP Pavilion 7055)

IMAGE DESCRIPTION:
An ode to the old cliche "hot enough to fry an egg on the sidewalk", I
started this picture after hearing a friend remark that it really WAS
that hot one day. I tried to surround it with the kinds of things I
find on and in my sidewalk and grass in the summer including (sadly)
weeds, bare patches in the lawn, etc.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

Everything was gone directly in the POV-Ray for windows editor.

I made the egg out of flattened blobs and spheres with patterned textures to
give it a raw look on the right and burn it on the left (after frying a lot of
egg-samples)

The bacon is a heigth field created by rendering a bumps pattern.

Three torus's make up the bike tire (body, tread and whitewall). The spokes
are a "three cross spoke pattern" made up of a number of cylinders (with much
thanks to the #while construct)

The sidewalk is a CSG made primarily of boxes and superellipsoids although I
used about 12 pigment maps to get cracks, bumps, varying shade, rocks, etc.

The paint on the jacks ball was cracked by exposure to the sun, wind, rain,
and a crackle pattern.

The grass is a combination of two effects. Most of it (like 25000 blades) are
generated from a height_field/image map whose TGA's were pov renderings based
on an exaggerated crackle pattern with variations in color, height, ground
height, and bare patches.

Since this gave a "too-regular/straight-up-and-down-only" pattern, I added
2000 more random blades of grass based on the intersection of a cylindar and 
a wedge.

The dandilion leaves are a sphere sliced by a prism with a torus "vein" up the
middle.



                                    hotnite
                                    -------


Email: tmcdonou@bucksnet.bciu.k12.pa.us
Name: Thomas McDonough (aka the Factman)
Topic: Summer
Copyright: I submit to the standard raytracing competition copyright.
Renderer Used: Infini-D 2.6
Tools: Infini-D, scanner, Adobe photoshop for file conversion and creation of
textures.
Render Time: 3.6 hours.
Hardware: Macintosh 660 AV accelerated to 66mHz.
Image Description: A hot tub sits on a virtual patio. 
Flowers to the right and a table with candles and wine bottle to the left.

All objects in this image were modeled with Infini-D 2.6. 
The image of the girl is from an old photo scanned and mapped onto a transparent
plane. 
The girl in the image is a model that I have had in an exclusive contract for
many years.
 It is copyrighted and is not to be used for other purposes.
The candles and the low voltage lights all function to supply light to the
scene.
The scene has the following light sources:
Candles 5% each, Low voltage lights 5% each, Light inside tub under water 75%
Spotlight upper right aimed at girl 15%
The flowers were constructed from freeform manipulation 
and were mapped with textures created with Photoshop 3.0.
The label for the bottle,the lattice work and the towel surface were all
also created in Photoshop.
The patio and table were mapped with picture textures.
Jpg conversion seemed to mess up the star field in the background. 
I could not seem to find a setting that would do any better.



                                      id4
                                      ---
EMAIL: libelle@webbwerks.com
NAME: Samuel J. Goldstein
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: Strata StudioPro/Blitz 1.75+ Raytracer
TOOLS USED: Strata StudioPro/Blitz 1.75+ Modeller
RENDER TIME: 00:34:38
HARDWARE USED: PowerMac 8500/120 with 48M RAM, 200M Virtual RAM
IMAGE DESCRIPTION:

The Ice-cream bowl was originally going to be part of the fountain in one
of my other submissions... Wandering in when an early rendering with terrible
lighting was half-done, I saw only the silhouette of the bowl. It looked like
a flying saucer. So, connecting the concept of Summer, Flying Saucers, and
Box Office Smashes, I knew exactly what it had to be.

Yes, coming from outer space, speeding towards the innocents (seemingly a
nice, cool refreshment), the Alien Invaders fly in, ready to clog arteries
and cause obesity among defenseless humans!

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:
The bowls were created with a simple one-axis lathing action.

The Ice-cream clumps were created using meta-balls, which were then
hand-tuned using Strata's Spline editor.

The maraschino cherries are spheres that were edited in the Spline
editor, and their stems were skinned from a series of seven polygons.

The interesting part of the image is the textures (or should be). The Ice-
cream texture was created in Photoshop after several unsuccessful attempts
to scan scoops of real Ice cream. I guess I need one of those "cold scan"
tubes for my scanner to prevent excess melting. Well, actually, I did try
scanning some Ice Cream coupon pictures, but it turned out that I got better
results by thinking about what the texture should be like and drawing it
in Photoshop.

Likewise, the fudge texture has lots of (probably invisible) swirls on the
ambient mapping and spotty variation on the reflectivity mapping.

Some of the textures are NOT original:
- the background Sky texture comes with Strata.
- the black & white tile texture (on the bowls) is a modified version of
  a texture that comes with Strata.

I'd be happy to share the model file with anyone who requests it.
___Samuel___


                                    jhparty
                                    -------
EMAIL: gt2832b@prism.gatech.edu
NAME: Joshua Humphries
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: POV-Ray 3.0 (recompiled with djgpp v2)
TOOLS USED: Adobe PhotoShop, DXF3DS, & POV23DS
RENDER TIME: 12:30:48
HARDWARE USED: PC 486DX4-120Mhz w/ 16MB RAM
IMAGE DESCRIPTION: The Party / The Morning After
 
DESCRIPTION OF HOW THIS IMAGE WAS CREATED:
        I used Adobe Photoshop to create all the image maps for this image.
Most of the cylindrical objects (keg, tub, bottle, can, and table legs) were
originally modelled with Imagine 3.0 and converted by hand to POV-Ray unions
of cones and cylinders. The hose for the keg-spout was a spline-curve path in
Imagine and considerable more trouble was done to make it a union of spheres
in POV-Ray. The sunglasses and the spout for the keg were kept as triangle
data (saving the Imagine models as DXF and then converting them to POV-Ray
with DXF3DS and 3DS2POV). The curtain is a triangle mesh approxamating a
cosine curve to appear as wrinkles in the curtain.
 
        The first 293 lines of the image unfortunately took 9:57:26 to render
because I set it to trace overnight and the anti-aliasing threshold was set
to 0. I stopped it and continued it with threshold 0.3 (the default I believe
for POV-Ray 2.2) so the last 247 lines took only 2:32:52.
 
        I did not start on this image until about a week before the end of
August so the finished product is not remotely as detailed as it will be when
I complete it (which unfortunately will be too late for the deadline for the
IRTC).
 
        I chose this possibly somewhat unsuitable for mass consumption topic
because when I think of summer this is what I recall - I should clarify: When
I think of the summer of '96 this is what I recall.


                                    kfsumr00
                                    --------
EMAIL:kent.friberg@osl1.wmdata.no
NAME:Kent Friberg
TOPIC:Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED:POV-Ray Version 3.00 winbeta15a 
TOOLS USED:Moray2.0, Paint Shop Pro 3.12
RENDER TIME:14minutes
HARDWARE USED:PentiumPro200Mhz
IMAGE DESCRIPTION:
Ever wanted to be on a cruise-ship with a cool drink by your side, 
watching a beutiful sun 'falling' into the calm carabien sea ?
Well, here you got it ! :-)

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:
Borrowed the nice sun and skysphere from sunset3.pov, the drink and sunglasses
where 
modelled in Moray 2.0 *THE* best modeller for POV-Ray. The sunglasses are
actually
pretty much a duplicate of my own sunglasses, lots of work there.
(Thnx to: SoftTronics, Lutz + Kretzschmar GbR, keep up good work !)
You have to consider that I was using Microsoft Windows 95 and while POV-Ray was
rendering
I was doing other stuff and that is why the total rendering time was 14 minutes,
on a PP200 !

Hope you like my first image delivered to YOU through the IRTC !!




                                    lakecafe
                                    --------
EMAIL: badger@vr-mall.com
NAME: Douglas N. Barnhart
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: trueSpace 2.0
TOOLS USED: trueSpace and Fractal Poser
RENDER TIME: 8 minutes
HARDWARE USED: 133 MHz Pentium w/32 megs of RAM
IMAGE DESCRIPTION: Cyberwoman waiting for a drink at the Copper Lake Cafe.
Cooling off
with a drink at the beach or lake is always a fun summer past time, even for the
cyber
people of the future.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

The claw and ball is a public domain model, and so is the table and chair.  Both
of
them are from the Avalon site.  I removed the plane from the table, and put it
inside
the ball.  I then created the cyberwoman with Fractal Poser, and placed her in
the chair.

The scen has two lights.  One blue and offset to the right behind the claw to
bring out
the chrome.  The other is yellow and set off to the right about even with the
ball, to
warm up the cyberwoman.

The mountains are using the copper texture within truespace, and the water is
the orange
bump map applied to a flat plane.


                                    logcanoe
                                    --------
EMAIL:         leitner@math.fu-berlin.de
NAME:         Felix von Leitner, submitted for Thorsten Hartmann
TOPIC:         Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED:        POV-Ray 1.0
TOOLS USED:        3d Studio, 3ds2pov
RENDER TIME:        6 hours
HARDWARE USED:        486dx-33
IMAGE DESCRIPTION:        log-canoe on a sandy beach by the sea

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

with 3d Studio and lots of spare time ;)


                                     maine
                                     -----
EMAIL: chrisb@njcc.com
NAME: Chris Blanos
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: Lightwave 3D 5.0
TOOLS USED: Lightwave Modeler 5.0, VistaPro 3.0
RENDER TIME: 27 minutes, 12 seconds
HARDWARE USED: Pentium-120

IMAGE DESCRIPTION:

A view of a sunrise along the coast of Maine on an August morning. The 
fairly calm Atlantic glistens in the early morning sun, while a 
sightseeing plane gets an early start on the day. 


DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

The ocean is simply a crumple texture bump mapped onto a on a dark plane.
The most difficult part was getting the reflectivity and color settings
just right so that the surface actually looked like water and not a big
piece of aluminum foil. I'm pretty happy with the way it turned out.

The rocky cliff-like coastline started life as a VistaPro DEM, which I 
converted over to Lightwave format. After a lot of tweaking in Modeler, 
I made extensive use of Lightwave's unlimited texture layering to get a
nice craggy, rough surface. There are about 9 different layers of bump,
diffusion and color textures on there.

The sky? Simple! Fractal noise mapped onto a really large flattened cone.
Ya gotta love fractal noise.

The airplane is a stock Lightwave object. Can't take credit for that one.
I motion blurred the plane (from within Lightwave, of course) to add a
bit more realism to the scene. By the way, this looks REAL nice when
animated.

The lighthouse, however, was modeled by me. Despite it's small size in the 
final image, it is actually quite detailed. With a tad more texturing, it
will probably become the main subject of another image.


                                    mandeck
                                    -------
EMAIL: manorton@tcnet.net
NAME: Mike Norton
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION
RENDERER USED: Blue Moon Rendering Tools
TOOLS USED: Breeze
RENDER TIME: 18 hours
HARDWARE USED: Pentium 133 with 32 megs of ram.  Ran in Linux

IMAGE DESCRIPTION:

This image is my second entry for the summer compition.  I had recently
installed Linux to
experiment with some of the great image software I have heard about that is only
on UNIX type
machine.  I used Larry Gritz's (he works at Pixar now) Blue Moon Rendering
Tools.  A very cool
RenderMan compliant raytracing and radiosity renderer.

This image is a dock on a lake late, late at night.  The warm breezze blows over
the water
creating little ripples.  The soft lights on the deck just illuminate the deck
enough to enjoy the
view.

This image will probably be best viewed with the light off in the room.  Since I
am going for a
night time scene it will show up better.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

I used Breeze to model the deck.  Breeze has a very nice export to RIB format,
no errors or extra
stuff that might slow the render down.

I then loaded up Linux and edited the RIB file to add the textures and adjust
the lights.  Then I
began the render.  I tried using radiosity at first but because of 11 light
sources it would have
taken months to render.  I am new to RenderMan so I may be able to fix this at a
later time.

I have included the RIB file so you can get a look at how it was made or you can
render it
yourself.


                                    mannight
                                    --------
EMAIL: manorton@tcnet.net
NAME: Mike Norton
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION
COPYRIGHT.
RENDERER USED: PovRay 3.0 beta 15a for Win95
TOOLS USED: PoVSB, Terrain Maker Version 1.1
RENDER TIME: 18 min. 12 sec.
HARDWARE USED: Pentium 133 with 32 megs of ram.

IMAGE DESCRIPTION:

It took me some time to come up with a thought about summer.  I know that the
majority of
images will be of the sun and a beach perhaps but I had another recollection.  I
see summer as if I
where on the north shores of the ocean of either of our US coasts.  

This lighthouse sits out in the water watching every day and night as ships and
boats pass bye. 
Only this night there is a different and strange passerby.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

All of the textures used are either stock PovRay 3 textures with one exception. 
The rock texture
for the island was borrowed from another PovRay image I saw somewhere.  It fit
very nicely.

This was my first successful attempt at hight fields.  I created the image map
for the HF by first
trying VistaPro, but I could not get a smooth rock appearance.  So I resorted
back to a old DOS
buddy of mine, Terrain Maker.  I played around with the setting a bit and came
up with this hight
field.

The Lighthouse was completely modeled using PoVSB.  The top is simply a series
of cylinders
with the actual house part of the structure being constructed out of a lathe
object in PoVSB.

There was not enough in the image so I grabbed a 3DS model from 3DCafe and
converted it into
a include file for pov using Wcvt2Pov.  Because the sub is in the foggy
background I did not do
anything to the texture.  Its simply a shiny dark grey color and works very
well.

I really enjoyed working on this project.  I am going to attempt to port this
file to RIB and render
it using Blue Moon Rendering Tools on Linux, but I will not have that ready for
the competition.


                                    midsdawn
                                    --------
EMAIL: talious@earthlink.net
NAME: Matthew Corey Brown
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: povray 3.0 linux
TOOLS USED: HF-Lab
RENDER TIME: 9 hours 28 minutes  51.0 seconds (34131 seconds) 
HARDWARE USED: 486DX2-50

IMAGE DESCRIPTION:

Dawn on midsumer morn at the Mayhill Stonehenge replica in south eastern 
Washington State. It over looks the columbia River and Across the river 
is Oregon State. With a full moon just about to set as dawn comes to the
Washington Stonehenge, with quite a bit of artistic liscense.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

I went on a road trip at the begining of july. I payed 
attention to locals i been for a series of ray traces i'm planning on doing.
One of them was my favorite place in my home state.. the Stonehenge 
Replica/Monument. I got home and found out the topic was summer and i 
knew exactly what to do.

The river, clouds and sky are done with very large spheres. I find it 
better to do it this way so it feels more like earth to me while making it 
although the visual effect might be far below the pixel resolution.

The sky is made so that if you put the camera on the other side of the 
world you'll see a night sky. Its not accuate but good enough for stills.

The clouds is bozo pigment map with two entrys Clear and another bozo 
color map.

The moon is a texture i'm still working on for my space scenes but good 
enough for this scene.

The hill in the foreground and the ridge in the distance was done with 
HF-lab and lower resolutions are provide as POT files for ease of space.
To increase these sizes I suggest the following commands in hf-lab
        load hill.pot
        double
        double
        gf
        * 0.02 
        + 1
        mul
        norm
        save hill.pot
This should resize andd smooth out hill.pot and be good enough for a 
large render. You may need to adjust things a bit to get the stones from 
standing in mid air.

Stone henge itself.. I pickedd up a library book on stonehenge cause the 
replica is a 6 hour drive from me and made it from there with help of
while loops of povray 3.0. I had the marker "bluestone" columns in but they 
got in the way of what I wanted in the picture. 



                                    mjfseam
                                    -------
EMAIL: gregor.rudolf@irts.si
NAME: Gregor Rudolf
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: winpov 3.0 beta
TOOLS USED: lparser
RENDER TIME: 12 hours 44 minutes
HARDWARE USED: Pentium 150

IMAGE DESCRIPTION:

Summer is great! You can sunbath under the hot hot sun. You can practice
and swim around. You can scare the strange humans or even bite them off 
an arm or a leg. Summer is great, because the sea is full of food! Of 
course, only if you are a mutant jelly-fish sea monster (MJFSEAM).

Backgrounder: the most notable event of this pretty boring summer was
when someone (supposedly) saw a shark. The people went nuts, the beach
was decorated with funny red and black flags and the sea wasn't as 
crowded as usual. The other notable event was that I (finally) repainted
the house, but believe me, it really wasn't exciting, so I'll stick with 
the shark. As you've probably noticed there aren't any sharks in the 
picture. The main reasons are that:
- sharks are pretty boring animals. They just swim and eat. And they 
can't be still for 12 hours waiting for Povray to finish, while the 
MJFSEAM can do this and more.
- even a child knows how a shark SHOULD look like, but not many people
have seen an animal as magnificient as MJFSEAM.
- and finally, the MJFSEAM is a bit easier to model than a shark. ;)

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

I used lparser to create the blobby look of MJFSEAM and then edited the
resulting .INC file. There are still a lot of degenerate blob components,
but Povray thankfully skips over the errors. Next thing to do was to 
create the water. I somehow manage to simulate it with a sky_sphere for
environment coloring, a reflective plane for surface (bumps did a better
job than waves/ripples) and a sphere, where dust halo pretends to be 
plankton. And various dirt, that the water is full of. As the scene 
wasn't balanced, I tried to fill it up with air bubbles, but I didn't
succeed to get a realistic look (but they did succeed to put Povray on 
its knees). So I had to create the plants with lparser - BTW, the leaves
on them are based on page 123 of the Algorithmic Beauty Of Plants book.
Finally the lights and textures were tweaked with try, wait and retry 
loop.


                                    mosquito
                                    --------
EMAIL: bill.marrs@pureatria.com
NAME: Bill Marrs
TOPIC: Time
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: Povray 3.00a.SunOS.gcc
TOOLS USED: Povray for Windows, PoVSB modeler, Texture Magic, Lviewpro
RENDER TIME: 24 minutes  49 seconds
HARDWARE USED: 143 MHz 64MB Ultra Sparc 1
IMAGE DESCRIPTION:

                              Mosquito

I've had some great times this last summer, but along with most of
those great times has come at least a few mosquito bites.  It's a sad
fact of summer.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

I used PoVSB to model all of the scene.  I used Texture Magic to create
all but one of the textures.  I'm most proud of the wings, which are
result of lots of playing.

The skin texture was a slightly modified copy of the texture used for
the watchband of "admiral.jpg" by Adrian A. Baumann - a winning image
from last round, files can be located at 
ftp://ftp.povray.org/pub/irtc/competition-May-Jun-96/admiral.* .
Leather, skin - what's the difference - I just lightened the coloring.

FILES (in Zip and in submission):

mosquito.pov    main Pov-Ray 3.0 source file which holds everything but
                the textures.
include.inc     general include file of include files, also has the
                admiral-leather texture.
mosquito.TXM    Texture Magic file for textures
mostex.inc      textures used by the scene, generated by Texture Magic
mosquito.psb    PoVSB (version .99i) scene file
mosquito.txt    this file, the text file describing the scene.
mosquito.jpg    JPEG image file of the scene, modified by Lview to add
                signature and converted from Targa to JPEG, 37669 bytes. 


                                      msnd
                                      ----
"Midsummer Night's Dream" by Bob Belas


EMAIL: Belas@umbi.umd.edu

NAME: Bob Belas

TOPIC: Summer

COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.

RENDERER USED: Povray for Windows (PovWin), Beta, V15

TOOLS USED: "Terrain Maker" was used for the heightfield, "Trees" by Phil
Drinkwater
    was used to make the vegetation, "Wcvt2pov" by Keith Rule was used to
convert
    the DXF female model to Raw data, Moray2 by Lutz and Kretzmar was used to 
    produce a working scene, and "Texture Magic" by Scott Pultz was used for
some
    of the textures.  I have lost the name of the artist who made the DXF
model,
    but thank him/her for it's use.
    
RENDER TIME: 2h 20m 47s

HARDWARE USED: Pentium 90, Windows NT3.51

IMAGE DESCRIPTION:  This is my impression of a scene from Shakespeare's
"Midsummer
   Night's Dream" perhaps mixed with just a little of Woody Allen's "A
Midsummer
   Night's Sex Comedy" <g>.  The scene shows the nymph Ariel sitting by a
placid
   pool in a secluded glade at twilight, just as a full moon is rising in the
East.
   I was hoping to convey the ethereal quality that is so apparent in each of
those
   plays, using a pasteral landscape and luminescent nymph as a means tools.
   
 DESCRIPTION OF HOW THIS IMAGE WAS CREATED:  I sketched the scene freehanded
then
   started to develop a model with Moray.  Individual parts were constructed,
tested,
   then placed into the final scene.  Place markers for trees were used in the
Moray
   model because of the rendering overhead the tree ".inc" files take.



                                     nighs
                                     -----
EMAIL: bulatov@ic.ac.uk
NAME: Galina Bulatova
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: POV-Ray 3.0 for DOS
TOOLS USED: LPARSER
RENDER TIME: 2 hours 51 minutes
HARDWARE USED: 486 DX2-66 - 16Mb Ram
IMAGE DESCRIPTION: 
I assume, that it is summer night :-)
DESCRIPTION OF HOW THIS IMAGE WAS CREATED:
    This is my first attempt at creating something using Povray and Lparser.
All objects which you see were created by  LPARSER and composed manually 
in text editor. Standard texture with some modification was used for 
ground


                                    nitedive
                                    --------
EMAIL: haubensack@cea.fr
NAME: David Haubensack
TOPIC: summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: winpov 3.0 beta
TOOLS USED: Paintbrush
RENDER TIME: 1h20
HARDWARE USED: Pentium 5-120
IMAGE DESCRIPTION:
A beach ball, with a romantic pencil-drawing, floating on the sea, on the
summer night, with the sunset and the moon, and 2 under water lights
suggesting the two lovers diving together in that summer night. My
girlfriend likes this one, and finds it very romantic and suggestive...

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:
Very simple forms. The heart is drawn using paintbrush. The sea is
a mixing of normal fields (waves/bumps). The sun is a half-disc.
The moon is a quarter-sphere. The sky-sphere uses a lot of mixed
pigments. The clouds are on a transparent horizontal plan. The stars
are on a vertical half-plan after the sun. Note how the clouds are 
in front of the sun and the moon.


                                     nobsmr
                                     ------
EMAIL: no13@ozemail.com.au
NAME: Nathan O'Brien
TOPIC: summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: povray 3 for windows
TOOLS USED: Autocad & custom lsp routines for the modelling
            Blob.exe (dos) for the ice cream and water
            Paintshop Pro for JPG and name   
RENDER TIME: 2 and a bit hours
HARDWARE USED: Pentium 133 with 512 cache, 64 Mb ram, WIN NT os
IMAGE DESCRIPTION: Just something you would see during summer if you looked
down
               Instead of just around.
DESCRIPTION OF HOW THIS IMAGE WAS CREATED: This is a very simple image. The
only
hard stuff was the ice cream cone. I did that in Autocad using a home made LSP 
modeller/file editer.


                                    olympic
                                    -------
EMAIL:100264.217@compuserve.com.
NAME:Riesenberg David
TOPIC:Summer.
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED:3D Studio - Special Version For UNIX.
TOOLS USED:No Special Tools.
RENDER TIME:2m 5sec
HARDWARE USED:AlphaServer 8400-12 437Mhz CPU-12 GB memory. It's A Server At
"DIGITAL ISRAEL".
IMAGE DESCRIPTION:Olympic Medals Displayed In A Case On A Platform.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:
Nothing special about this image, It's quite simple to make.



                                    pjcbtech
                                    --------
EMAIL: cleggp@megadodo.com
NAME: Paul Clegg
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED:  POV-Ray v2.2 NT / v3.0 Windows Beta
TOOLS USED:  gforge
RENDER TIME:  7.25 hours
HARDWARE USED:  For gforge:  486/66DX2 running Linux
                For POV-Ray:  Gateway P5-120

IMAGE DESCRIPTION:

A war-worn monster sunbathing to its death in an eternal summer,
its weaponry not completely used, its mission never accomplished,
it has no recourse but to weather the sun beating down on its
armored skin.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

I used gforge to get a desert texture, then simply used it as a huge
heightfield.

I'd been working on the robot off and on for a few months, and never
did complete the legs.  All the modeling was done by hand, with no
other tools than a text editor.  The robot is based on BattleTech's
Warhammer; I'd bought the Exo-Squad Warhammer toy as a model (it sits
on my desk), and simply started to render it, piece by piece, keeping
it as modular as I could, for re-usability purposes.



                                    playgrnd
                                    --------
EMAIL: 71524.2020@compuserve.com
NAME: Thomas J. Hruska
TOPIC: SUMMER
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: Pov-Ray v3.0 beta 7a for Win32s and Win95
TOOLS USED: Quick Pov v0.1, some graph paper, a calculator, and my brain
RENDER TIME: 1 hr. 32 min.
HARDWARE USED: 486DX2/66, 8MB RAM, 14.4K baud modem
IMAGE DESCRIPTION:
  Playground took a really LOOOONNNGGG time to make and render...why?  Just
because the image has 106 different objects!  My favorite part of the picture
is the swing set since it reminds me of childhood and little things that kids
like to do, I was going to render the image with a little kid swinging on it
but I ran out of time.  Use this image as windows background and share it
with your friends.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:
  Playground started out as an extremely dumb image (at least in my mind it
did), since the entire picture WAS going to be just a bunch of little pieces
of glass grass going from here to forever...anyway, I decided to start with
the grass using my favorite program, Quick Pov v0.1, I inserted a sphere for
the sun, then I added a plane for the ground to simulate mud, then a prism
for the grass particle.  Since I didn't know how to do colormaps I needed one
for the perfect glass but grass-like texture...so I found it in a pov-ray
source code file, LASER.POV.  I took the colormap for the green glass tube
and used it with a Candy_Cane texture and got the perfect piece of grass...
but something was wrong, the grass had a flat top, so the only way that would
be the fastest to render the grass would be using a triangle mesh, now the
grass looks nice, but one piece of grass only?  I wanted a field of grass,
not one piece, so I made a bunch of #declare statements to give me my field
of grass.  Perfect, now I just need some sky, okay use a sphere and scale
a Blue_Sky pattern to the right size.  Okay, now I need the sun, add a halo
from the Pov-help for windows file...hey, I'm a beginner at this so forgive
me for breathing if I need help the first time around?!?!  Okay, now position
and scale the halo so it looks like it is coming from behind the clouds.
Good, now it looks empty still...even though I have filled 50% of my picture
already (with grass).  Wait!  I have it!  Add a swing set...okay, put the
gold sphere bases in, center the top golden spheres, add 5 Candy_Cane
cylinders and rotate the top pigment one.  Great, now I need to make the
chains for the swing, I use a torus that is stretched across the Z axis, then
I move it up to the support metal cylinder at the top...Brushed_Aluminum is a
GREAT texture for this part, next I build my links up and then I am ready for
the swing.  I decided to use a prism for this, since I want smooth I use the
quadratic option, and I build my chair out of Cherry_Wood.  Great!  However,
there is something missing, I thought hard on this for days and decided that
I really should make this a playground in the summer and so I came up with a
Jungle Gym made out of blobs, I finally learned how to make colormaps so I
came up with the nifty red blue purple pattern with turbulence to give it a
wild look.  The image is finally done after 7 hard days of work, I build my
text file, render the final image, translate to JPEG using Quality=91, and
create a ZIP file for the source code and this text file.

Enjoy,
Serpent Eye Software's president
Thomas J. Hruska


                                     porch
                                     -----
EMAIL: mroreo123@aol.com
NAME: Hero Ngauv
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: Povray 3.0
TOOLS USED:
RENDER TIME: 8hrs 32min
HARDWARE USED: P-90
IMAGE DESCRIPTION:

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

The porch itself was modelled after my grandmother's house.  Not quite the 
same, but very similar.  For the floor planks, I used a heightfield instead of 
boxes, because it was quicker to do it that way.  Same goes for the planks of 
the bridge. I used Povray to make all the heightfields and tweaked them in 
Photoshop.  I used a slightly flattened sphere for the sky and added a white 
fog to have the landscape fade into the distance.  The weaving pattern of the
chair 
was also a heightfield.  I used two crisscrossed gradient patterns to make it. 
This 
scene takes a long time to render because of the area lights.  Any other
questions, 
just e-mail me.


                                    robofish
                                    --------
EMAIL: jerryl@n-jcenter.com
NAME:  Jerry Lyles
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: CrystalGraphics 3-D Designer 2.1 (DOS)
TOOLS USED: Photo paint 5+
RENDER TIME: One Minute 52 Seconds
HARDWARE USED: Hyundai 486DX4 100 Mhz 8Meg, VLB video
IMAGE DESCRIPTION: It's summer and even robots have to take
a break sometime.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:
The background is a composite with mountains from CrystalGraphics
GEMS collection, which is available to users of 3D Designer.
The lake was created with two freehand polygons in a CS-Model,
which interpolates between the larger poly at the top and the smaller
at the bottom. The lake was set for transparency and the boat placed
slightly below the "water" line. The fishing rod is a Spline cylinder
that has been strecthed and bent about it's center. The fish is another
CS-Model as is most of the outboard motor. The rendered image was tweaked
for brightness and contrast in Photo-Paint 5+ as per the rules.



                                     scilly
                                     ------
EMAIL:         fc60@cityscape.co.uk
NAME:         Robert Oxspring
TOPIC:         Summer
COPYRIGHT:        I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED:        Povray 3.0 (dos)
TOOLS USED:        Fractint
RENDER TIME:        4:02.55
HARDWARE USED:        486DX2/66 16Mb ram.
IMAGE DESCRIPTION:
        Day trip boat coming back from sea. (you'd understand if you went to the
Scilly Islands)
DESCRIPTION OF HOW THE IMAGE WAS CREATED:
1)        Render a pile of samples for ideas for textures.
2)        create plane and sky_sphere.  Trial and error until correct
3)        build boat.
4)        build island.
5)        Tweak here and there!
All scene files are in the .ZIP.


                                    seaside
                                    -------
EMAIL: swilson@discovery.com
NAME:        Steven J. Wilson
TOPIC:        Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: Raydream Designer 4.01
TOOLS USED: ?
RENDER TIME: 1/2 hour
HARDWARE USED: P133
IMAGE DESCRIPTION: Lighthouse

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:  This lighthouse is based (loosely
and from memory) on a model my girlfriend gave me for my birthday.  The
technical concepts aren't too difficult, I achieved the detail through bit
mapped textures.



                                    smrpalac
                                    --------
EMAIL: libelle@webbwerks.com
NAME: Samuel J. Goldstein
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: Strata StudioPro/Blitz 1.75+ Raytracer
TOOLS USED: Strata StudioPro/Blitz 1.75+ Modeller
RENDER TIME: 01:04:22
HARDWARE USED: PowerMac 8500/120 with 48M RAM, 280M Virtual RAM
IMAGE DESCRIPTION:
This was to be a picture of the Summer Palace. The idea was a green place
within a hot desert region. I also wanted to make a cinematic feel to it,
hence the framing.

As an experiment in lighting, this picture was pretty much a failure. I
was trying to simulate area-lighting by putting in an array of dim lights.
I wasn't expecting such a sharp, contrasty look. Strangely, a huge amount
of detail is lost in the image as well.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

Most of this picture was created in the typical ways. The interesting  ? 
processes were:

The tile textures and Islamic geometric tiling were created as vector
drawings in MacDraw Pro. They were converted into huge (10000 x 10000
pixel) pict images, and brought into Photoshop, where they were colorized
and shrunk.

The Palm fronds were created as vector drawings, and imported into
Strata where they were extruded, then warped around a large-radius cylinder,
then hand-edited in the vertex editor.

A few of the textures are NOT original:
- the black and stone textures are built using an ArtBeats stone sample.
- the ocean/wave/mountains thing in the background uses a standard Strata
  water texture.
- the grass texture uses a color map that I downloaded from Avalon a long
  time ago, but is put over a custom bump map.


I'd be happy to share the model file with anyone who requests it.
___Samuel___


                                    soaring
                                    -------
EMAIL: bjmjcgl@wantree.com.au
NAME: Bryan Garnett-Law
TOPIC: SUMMER
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: winpov 3.0beta
TOOLS USED: Moray v2.0
RENDER TIME: 1 hour 10 minutes 39 seconds
HARDWARE USED: Cyrix M1 6x86-P120+ 16MB

IMAGE DESCRIPTION:

'Soaring' represents a woman hang gliding through the clouds over
plains below.  Rendered from a birdseye view. 


DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

'Soaring' was extensively created using MORAY v2.0 for MS-DOS.    

The clouds were created using three planes separated from each other,
the first plane has white clouds (closest to viewer) and the last
has mid-grey clouds (closer to ground).  The ground was created with
a bozo texture with heavy denting scaled for added effect. 


                                    sumhouse
                                    --------
EMAIL: hg6327@mni.fh-giessen.de
NAME: Christoph Weber
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: PovRay 3.0
TOOLS USED: Midnight Modeller, XView
RENDER TIME: 1h23m
HARDWARE USED: 133MHz Pentium under Linux
IMAGE DESCRIPTION:

This is should show a lonely Summer House. 'cause I saw just eight days befor
Deadline, that there is a competition, I hadn't enough time to find a
plant-generator under Linux and how to use it. So the images is a little bit
too monotonous. 'cause textures are my biggest problem they aren't very
interesting too.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

First I made very simple scene with the modeller to find out which dimensions
I should need. After I build the main objects in individual drawings.

- The House: 
    First I built the left-side-, back- and the right-side-wall. Then the right
    window and this part of the front-wall. After the glass-door was created
    and it's sourounding wall. At last the roof with cubes. The spaces between
    the front-waal and the were filled with triangles.

- The Foot-Bridge: 
    I build the extrusions. They start on the kay and are ending under the
    last plank. The copied cubes for the planks were the next step. At last
    the cylinderarray was built.

- The Kay:
    Built the four cubes and than the cylinder for the rounded edge.

- The Stairs:
    Lay down the base cube. On it's top a longer one in the z-direction and a
    a cylinder. Copied four time to get the hole stairs.

- The Walk:
    I draw first a middle polyline from the top of the hill to the middle of
    the highest stair. At each end of the straight lines I made one line with
    90 degrees and the walks width. Then I construct the circles there. After
    I draw the sides polylines and connected them to the circles at the walks
    edges. The result were two 3D-polylines. With this two polylines I created
    a skinning and this were converted to a bezier one.

- The Hill:
    For the creation of the front surcfaces I used the two polylines from the
    walk and made a top one on both sides of the hill. There are also two under
    the water and at the edges of th hill. so I had four lines on each side and
    could create a bezier surface with them.
    The backside of the hill were made with two polylines and a skinning
    between them. This is a bezier one too.

_ All together:
    After I had these objects I put them on their right coordinates. Put in the
    water and the sky sphere. I needed some tries to find out the right
    camera- and lightposition.
    After I had chosen the textures and everything else I generated the last
    version of the scene file and fixed some warnings by hand. (The Midnight
    Modeller creates for every layer one csg and on some layers are only one
    object.)

    That's it!


                                    summbug
                                    -------
EMAIL: MCOON1BG@MWC.EDU
NAME: MATT COONS
TOPIC: SUMMER
COPYRIGHT:  I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: POVRAY 3.0
TOOLS USED: MORAY,TERRAIN MAKER
RENDER TIME: ABOUT 2 HOURS
HARDWARE USED:Pentium
IMAGE DESCRIPTION: -
DESCRIPTION OF HOW THIS IMAGE WAS CREATED: -


                                    sumnight
                                    --------
EMAIL: docbrown@netwalk.com
NAME: Edward Wedig
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: Povray 3.0beta
RENDER TIME: 5 minutes, 59 seconds @ 600*450
HARDWARE USED: 486dx4/120 w/8 megs RAM
IMAGE DESCRIPTION: Such a peaceful summer night...


                                    sumsail
                                    -------
EMAIL: dinsmore@world.std.com
NAME: Michael Dinsmore
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: winpov 3.0beta
TOOLS USED: lparser and terrainmaker
RENDER TIME: 16 hours and counting
HARDWARE USED: Pentium-60

IMAGE DESCRIPTION:

Summertime by a lake on a bright day where a quick storm has passed,
leaving behind only a trace of a colorful rainbow, visible only to
the lucky souls in the sailboat and the passerby on the hillside
observing the whole scene.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

I used terrainmaker to produce the first pass of the landscape
and hand modified the result, until I got the landscape I
desired.  I then played with the colors to get a crisp summertime
green.

I used the basic lparser tree and make it into an object to replicate 
around the world.  While nice, and more desirable than using
an image of a tree to plop everywhere, it causes an exponential
increase in rendering time.  Hence, only a couple of well placed
trees were used to give the illusion of a natural world.

I used Ray Dream Studio to fabricate a boat, which I took the
resultant image and placed into the water.  I  used a spotlight
to give it the right hue I desired.

The sources can be found on http://world.std.com/~dinsmore/raytrace/


                                     sunset
                                     ------
EMAIL: bianco@ensta.fr
NAME: Luc Bianco   (HTTP://www.ensta.fr/~bianco)
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: winpov 3.0beta
TOOLS USED: terrain maker 1.1
RENDER TIME: 1 hour 16 minutes
HARDWARE USED: DX2-66 Mhz

IMAGE DESCRIPTION:

A Sunset Summer Dream

I wanted to do a picture representing a Summer sunset in an island (the same
that is in DAY.jpg).
The contre-jour effect is here to intensify the red sunset summer light.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

I create the terrain surface with Terrain Maker 1.1

The mountains texture is very dark to intensify the contre-jour.
The water texture is transparent. There are two bumps on it.
The sky is blue-red and the sun effect is made with phong effect and diffuse
on texture sky.



                                     surfin
                                     ------
EMAIL: jerryl@n-jcenter.com
NAME:  Jerry Lyles
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: CrystalGraphics 3-D Designer 2.1 (DOS)
TOOLS USED: Photo Paint 5+
RENDER TIME: 3 Minutes 45 Seconds
HARDWARE USED: Hyundai 486DX4 100 Mhz 8Meg, VLB video
IMAGE DESCRIPTION: Summer and Surfin just go together.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:
The surfboard is an extruded and beveled polygon with a wood texture.
The creature and it's eyes are simple spheres. The body of the creature
and the eyestalks have a 3d procedural applied for texture. A rectangle
under the surfboard was set as a shadow catcher.
The scene was rendered, the creature moved and the previous scene used
for the next rendering. The background image is part of the Crystalgraphics
GEM collection and is available to users of 3-D Designer.
Corel Photo-Paint 5+ was used to tweak brightness and contrast
of the background image as per contest rules.



                                     table2
                                     ------
EMAIL: jsull@ibm.net
NAME: James Sullivan
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: povray 3.00.watcomC10.5
TOOLS USED: PMView, Pic Lab, tape measure, BlueCAD, micrometer, calculator
RENDER TIME: 10 hours 37 minutes
HARDWARE USED: 486dx2 80Mhz

IMAGE DESCRIPTION:

Since it's always summer here in Hawaii, I decided to throw together
some of my favorite things.  Fireworks are a year round occurance and
especially appropiate for July (in the U.S.).  I love playing dominos at
the beach, but the "sunset over the water" is almost as over worked as
checkboard floors, so I put in the Waianae mountains visable from my
lanai (balcony).  I put the dominos on an expanded metal table with some
refreshments.  The inflateable pool and beach ball were added to remind
me of my old home in land locked Kansas.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

The table is made using cylinders and tori for the legs, linear lathes
for the rim and center, and nested while loops to difference the holes
in the expanded metal from the cylinder table top.  I sketched it out in
two dimentional CAD to get the proportions and dimentions correct, then
just copied and rotated the legs.  

I'm really proud of the dominos (it's a shame they're so small).  They're
made from four boxes, twelve cylinders, and eight tori.  The boxes are
for front/back face, left,right face, and two for top/bottom face.  The
cylinders round off the edges and the tori round off the corners.  The
pips are carved using spheres and the line is a cylinder capped with
spheres.  This was also drafted first on paper then CAD.

The inflatable pool is a cylinder for the bottom and two tori for the
sides.  The texture is bozo.  The water is a cylinder with ripples.  The
beach ball is a sphere with a gif mapped onto it.  I took the OS/2 logo
and copied and streched it to map better onto the sphere using PM View.

The ashtray is a cubic spline lathe cut by boxes and cylinders.  The
cigarette is a two cylinders and a cone.  The filter cylinder is bozo
texture using two shades of tan/brown.  The paper is white, and the ash
is granite with a color map of red, orange, white, gray, and black.  The
dimentions were taken from a Camel wide.

The fire works are a complicated union of the streaks.  The streaks are
a sphere for the bright end and a scaled hemishpre for the rest of the
streak.  I borrowed the idea from a picture I downloaded.  To who it may
concern: Mahalo nui loa! (Thank you very much!)

The mountains are a height field based on the plasma2.gif in the POV
distribution.  I converted it to a targa and smoothed it out using PicLab.
The clouds are an inverted sphere (I hate the warnings) textured bozo that
goes from clear to white to gray with some transmit thrown in to make the
ones closer to the horizon more red.  The sky is another inverted sphere
with an altitude gradient going from red to blue to dark blue.  The 
grass is a plane textured with granite color maped with various shades
of green.

The glass is an old DKB v2.01 object I created in 1990.  It's an
intersection of five primitives.  Two planes cut the top and bottom.
A quadric cone is the outside.  A parabola is the inside, and an inverse
sphere makes the hollow part in the bottom.  The liquid is the same
parabola and a plane.

P.S. The reason it's called table2 is because the table was the first
object created for the scene and I've already got another table.  A
folding card table.


                                      vase
                                      ----
EMAIL:  RConover@wyellowstone.com
NAME:        Clifford R. Conover
TOPIC:        Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED:  Pov-Ray 3.0b7
TOOLS USED:  Moray 2.0
RENDER TIME:        1.5 Hours
HARDWARE USED:  133Mhz Pentium w/ 32Megs of Ram
IMAGE DESCRIPTION:  Image of Olympic like awards, on a platform with 
             Olympic like rings in the background.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

This image was created while I was playing around in Moray
with animations in POV-Ray.  Then when I saw the Olympic web
site.  I was insprired.

The awards, or cups, are created out of a rotational sweep with
beizer patches for the handels.  The rings were created our of 
tori.


                                    waysouth
                                    --------
EMAIL: libelle@webbwerks.com
NAME: Samuel J. Goldstein
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: Strata StudioPro/Blitz 1.75+ Raytracer
TOOLS USED: Strata StudioPro/Blitz 1.75+ Modeller
RENDER TIME: 00:14:02
HARDWARE USED: PowerMac 8500/120 with 48M RAM, 30M Virtual RAM
IMAGE DESCRIPTION:

Well, when it's Summer where I live, it's Winter in New Zealand. Still,
in the spirit of Summer, the penguins go to the beach for picnics.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:

The ice flow was a pict file that was created in Photoshop, then extruded
and hand-tweaked in the vertex editor.

The penguins started as spheres  ! , that were hand-modified in the
Strata bezier editor. This proved much more difficult than it should have
been, and you can see the results are fairly mediocre. The feet, beaks, eyes,
and flipper/wings were added on after a penguin texture map (drawn in
Photoshop) was wrapped around the body.

Some of the textures are NOT original:
- the water texture comes with Strata.

I'd be happy to share the model file with anyone who requests it.
___Samuel___


                                     woftb
                                     -----
EMAIL: s.j.woudstra@student.utwente.nl
NAME: b.b.boelens
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: povray 2.2
RENDER TIME: 2 hours and 27 minutes
HARDWARE USED: P-100
IMAGE DESCRIPTION: "Watch Out For This Bodyguard"
What is it ?
When I was at the beach in the very early morning I saw 2 men jogging.
When the first man passed me, I noticed the second man. At the moment I
watched the 2nd man, he raised his gun and I saw a little red beam of his
laserpointer pointing at me. Suddenly I realized that US President just
passed me (1st man) and that this guy must be his bodyguard.
I was the person at the wrong place, wrong time at the beach...
So I got shot...

DESCRIPTION OF HOW I THIS IMAGE WAS CREATED:
A blablah-introduction for "Watch Out For This Bodyguard"
================================================================

I played around with POVray for one year when an old friend 
of mine popped out of his room and came to me. He asked me if I 
could make a picture for him, which he would like to give his 
girlfriend. It should be a scene which expresses his love for 
her. (And well,. since boredom sucks, I told him, I'll give it a 
thought....)
He asked me to create a scene with 2 persons floating in a crystal 
sphere somewhere in space. (Adorable, isn't it ?)

The Understanding:
        One week ago I opened my old book of POVray, but only found 
cylinder-formed robots, which could express perfectly a cold-hearted 
person.... (little hint for the authors of the POVray-book..)
I tried to create bodies with blobs, but failed in it. (not enough -
and well written instructions in the book, I guess)
So I played around with spheres, scaling them. Oh boy, did I create 
a "nice" body than. (My first try you can get with source-files...)
After finishing this project I started to think more about creating a 
musculair body.

EUREKAH!!!:
        And than,..... suddenly EUREKAH !!! Saw photos of 
bodybuilders in a magazin. (Nope, my body couldn't help me to 
construct good shaped bodies, since mine is build of beer, eheheh)
So,.. I played around with scaled spheres and noticed that I could
create a good chest. I got the hang of it and continued with the rest.
At a certain point I had the whole body finished and thought about the
sea, so created the sea. To create some action in the scene I gave
the "guy" a gun as if he's a bodyguard following his jogging boss at 
the sea, in the early morning.
And since he has for the first time a laserpointer/gadget klicked on his
gun, he plays a bit with it (red beam).


What A Luck.
I was visiting the POVray site and saw that there was a contest with Summer
as topic. I just thought about my (yesterday) finished scene and that it
would be nice to join the contest with it. So,. here it is.

I hope you like it.
