EMAIL:bbowen@cswnet.com
NAME: Barrett L. Bowen
TOPIC: Summer
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
RENDERER USED: POVRAY 3.0 for Windows.
TOOLS USED: L-Parser, Suds, Paint Shop Pro, G.U.M., WCVT2POV.
RENDER TIME: Time For Parse:    0 hours  5 minutes  20.0 seconds (320 seconds)
             Time For Trace:   45 hours 16 minutes  20.0 seconds (162980 seconds)
             Total Time:   45 hours 21 minutes  40.0 seconds (163300 seconds)
HARDWARE USED: 486DX2-66V 

IMAGE DESCRIPTION: Summer is green. Unlike spring however, it is also HOT!
                   You might think it would cool off some after a summer shower
                   but as the roads start to dry, it just gets muggy. There's no better
                   way to cool off than splashing around in a cool creek out in the
                   middle of nowhere.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:
            The trees were custom designed in L-Parser. I modified "tree05.ls" as follows:
            1. Added twist to the trunk using a tight spiral.
            2. Subsitituted the triangle leaves for the better leaves in "tree01.ls.
            3. Added some pitch to the leaves so they wouldn't be so flat.
            4. Scaled them larger to create the effect of more foliage.
            5. Added more leaves.

         The tree was generated using the command line options: -i -3 -xcylin
         This generated a .dxf file with smoothly connected polygons which I then
         converted to a POV mesh with WCVT2POV using a scaling factor of around 1.
         This tree then became a SudsObject to create a forest of 500 trees.
              
         The Suds output file was hand edited to remove all references to textures, and
         to add a little random tilt and rotation to each object, as well as to remove trees
         from the road. A scaling range of 2-5 was used so the resulting scaled trees are
         from 20 to 50 ft high ( where 1 unit = 1 ft )

         The low-water bridge is comprised of two heightfields created in Paint Shop Pro.
         I just drew cracks and used the Crayon to rough up the surface and then used the
         smoothing brush to create irregular sloping edges.

         I created a rock wall texture from the "pp9.bmp" distrubuted with POVWin 3.0.
         It is used as both an image_map and normal_map. To prevent too much repetition
         of the pattern I mapped two arbitrarily scaled and rotated versions into a bozo
         pattern to create the creek bank. The rocky hillside is simply this same pattern
         scaled larger and mingled (again, via bozo texture_map ) with a grass texture.

         The technique of mingling textures is used several places: mud on the bridge,
         grass in the ditch, rocks in the grass. I recomend the technique.

         The two gals about to get into a splash fight are Fractal Design Poser models
         converted from their .dxf state with WCVT2POV. I don't have Fractal Design Poser (yet)
         but I found these two models on America Online ( Thanks to Eric Holbrook and Leee 2
         for uploading them ). I created their wet hair in GUM with a bezier patch and saved
         two versions of it for convenient placement.

         Oh yeah, there are a few dead leaves floating on the water. They were created in L-Parser
         as well. I simply generated one from the tree by itself using the techniques above.
         For the sake of memory, I reused the same Suds file and scaled it smaller for placement.

         I'll gladly answer any other questions via the e-mail address above, or via
         Batronyx@aol.com.
         
         ^"^


         


