MORE DETAILED DESCRIPTION can be found in "nb_desc.txt" included in zip file.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED:
Created in POV-Ray 3.01 for Windows95.
All objects are written in text editor as separate include files.
Most of the objects were made especially for this IRTC round, except for the female figure on the
background, which is a modified and improved version of my older object, and the chair.

Most of the objects CSG of boxes, spheres, cylinders and prisms.
Human figures are made of blobs.

The male figure utilizes a hip joint suggested by Warwick Allison <warwick@troll.no>.

Picture on the wall is an image_map of an image raytraced with  POV-Ray ("t001.pov").
Image on the shirt was generated with FRACTINT.
Image on the computer screen is an actual screanshot of POV-Ray text editor with "t001.pov" open.

There are 4 light sources in the scene: 1. foreground, 2. background, 3. table lamp, 4. computer screen
(imitation).
Originally I planned to make the tentacles out of blobs and put a light source into each element, without
using any other external light sources. But because it would have taken ages to raytrace the picture
then, I dropped the idea. Though I would still like to try it one day.

All objects are included in the zip file. Please feel free to modify or use them as they are..

Most of the furniture items are my own design, the chest of drawers on the background exists in real
life. Though I'm involved in furniture design anymore, I still have fun creating new stuff in POV-Ray.
The wood texture on the table and the cabinets is beech. Floor is most probably pine.

Simplified structure of the scene:

1. "nb_magic.pov" - the main scene, contains:
   camera
   3 light sources
   objects:
      1.1. room walls and 1.2 floor
   includes:
      1.3. "male01.pov" - male figure
          1.3.1. "head01.inc" - objects: 1.3.1.1. male head and 1.3.1.2. hair
          1.3.2. "body02.inc" - male body
                includes:
                   1.3.2.2. objects: single sided male body 
                                     (left/right iscontrolled by SIDE parameter)
                   1.3.2.1. "h01.inc" - hand
          1.3.3. "short01.inc" - pants, single sided, same as above
          1.3.4. "shirt01.inc" - shirt (image_map - "fract002.gif")
      1.4. "fem01.pov" - male figure
          1.4.1. "head02.inc" - objects: 1.4.1.1. male head and 1.4.1.2. hair
          1.4.2. "body01.inc" - male body
                includes:
                   1.4.2.2. objects: single sided female body 
                                     (left/right is controlled by SIDE parameter)
                   1.4.2.1. "h01.inc" - hand
          1.4.3. "dress001.inc" - dress
      1.5. "m_table.inc" - computer desk (wood: beech)
      1.6. "m_cl001.inc" - chair
      1.7. "m_she01.inc" - cabinets (wood: beech) X 3
           includes:
              1.7.1. "m_she01.inc" - glass door (left/right is controlled by DSIDE01 parameter)
      1.8. "latt01.inc" - chest of drawers
           includes:
              1.8.1 "latt02.inc" - wheel with breaks
      1.9. "m_keyb01.inc" - pc-keyboard(Widows95) +wire
      1.10. "m_pomp01.inc" - objects:
               1.10.1 computer, 1.10.2 monitor ("screen.gif"), 1.10.3 mouse, 1.10.4 mouse pad
      1.11. "m_map01.inc" - object: 1.11.1. map
            includes:
               1.11.2. "m_cup01.inc" - cup
               1.11.3. "m_pen01.inc" - pen
      1.12. "m_kello.inc" - objects: 1.12.1. clock, 1.12.2 table lamp
      1.13. "m_pen01.inc" - pen (same as above)
      1.14. "m_misc" - objects:
               1.14.1 picture on the wall ("pov_art.gif"), 1.14.1 garbage basket ("hatch01.gif")
      1.15. "monster.inc" - tentacles
      1.16. "xxx01.inc" - orange shoe (left/right is controlled by SIDE parameter)

2. "t001.pov" - file for raytracing image used for the picture on the wall ("screen.gif").