TITLE: Fairy Gymkhana
NAME: Nathan O'Brien
COUNTRY: Australia
EMAIL: no13@ozemail.com.au
WEBPAGE: http://www.ozemail.com.au/~no13
TOPIC: Magic
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: 13fairy.jpg
ZIPFILE: 13fairy.zip
RENDERER USED: 
    Povray for Windows

TOOLS USED: 
    Autocad & customised LSP routines
           Poser2
           Rino 3D
           Texture Magic
           Colour Mixer 2
           Winfract
           Paintshop Pro

RENDER TIME: 
    1 hours

HARDWARE USED: 
    Pentium 133 with 64Mb ram, Nt4 OS

IMAGE DESCRIPTION: 


Deep in the forest fairies are playing over a stand of magic mushrooms.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


The entire image was planned in my head before I touched the computer. The first
step was to 
create a plugin file (inc) for the mushrooms. The mushrooms were drafted in
Autocad and then
converted into pov code. There are 4 types of mushrooms, each at a different
stage of
development. The mushroom head texture is a texture map, with both textures
created in Texture
Magic. The plugin has controls for mushroom height, tilt and a random translate
to prevent any
two mushrooms having the same pattern. There is also a quick render mode for
modelling the
mushrooms. The code is still fairly messy and I will be cleaning it up if anyone
is interested 
in it.

The next step was to create the mound for the mushrooms. This is a fractal
height field created
using Winfract. The mushrooms were then arranged on the mound using the quick
render mode.

The background image map was taken from a CD of royalty free images. It was then
filtered, 
cropped, mirrored, blurred, smoothed, and colour balanced using Paintshop Pro.

The fairies were created using Rino and Poser. The fairy wings were first
modelled in Rino and then imported into Poser. There they
were associated with the poser model. Each pose was then exported back into Rino
for final manipulation and translation into a POV
mesh file. The mesh
file was then edited by hand. The lens flare effects are made using Nathan
Kopp's Lens Flare 3.0
As none of the standard flares was exactly what I wanted I modified the include
file. The flare
used is based on the 35mm flare type with parts of the code changed.

Not all of the code is included in the zip file (it just got too big, all of 7Mb
worth!) but
the informative hand written parts are included. I've left out the mesh files
and the modified
version of the lensflare plugin.

