TITLE: PacMan bites the dust
NAME: Hans Wachtmeister
COUNTRY: Sweden
EMAIL: d96hw@efd.lth.se
TOPIC: Arts and Entertainment
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: quakman.jpg
ZIPFILE: quakman.zip
RENDERER USED: 
    povray for windows 3.02

TOOLS USED: 
    sPatch, The GIMP

RENDER TIME: 
    too long. About 12 hours, probably due to extensive use of
arealights...

HARDWARE USED: 
    Pentium 150 with 32 mb RAM.


IMAGE DESCRIPTION: 


"Ghost leader from ghost 2, target in sight, I've got a good lock"
"Ghost 2 from ghost leader, fire at will"

Sometime in the first half of the 90's something happend to computer
entertainment.
Gone where all the classic arcade style games, like boulderdash, spaceinvaders
and 
of course PacMan. Instead we had Wolfenstein 3d and then Doom wich was the
greatest
trendsetter of them all, and then Quake. Every other computer game now is a
first-
person perspective shoot-em-up-and-splatter-gore-all-over-the-walls style of
game.

One day I started thinking, what if PacMan was created today. What would he look
like? What
kind of game would it be?

Easy questions, of course PacMan would look the same, and also he would go
around eating
pellets all day long, but he would also be a heavily armed super-ninja martial
artist
running around in his multi-player networked world shooting rocket-propelled
explosives
into the back of his opponents...

Pacman is happy, he just spotted the "No more Mr. Nice-Guy"-pellet that will
turn him
into a mean-lean killer machine, leaving all the ghost shivering with fear,
little does
he know that right behind him, the fearless Ghost #2 just locked his
panzer-breaking
mega-rocket into Pac's back...



DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


The idea for this image was something that just popped up in my head a couple of
days ago.
I used sPatch to make PacMan and the Ghost, exported them to POV and built the
scene around
them.

The lights in the ceiling are area-lights attached to a cylinder, two cylinders
are grouped
in every lightframe, and there are five of the lightframes, need I say that the
render time
changed quite radically when I added these lights...

Other than this, the scene is basically build with CSG's.


