TITLE: Airbrush
NAME: Ewan Grant
COUNTRY: UK
EMAIL: ewgr@abaddon.globalnet.co.uk
TOPIC: Elements
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: airbrush.jpg
ZIPFILE: airbrush.zip
RENDERER USED: 
    Povray 3.02

TOOLS USED: 
    None

RENDER TIME: 
    1hr 27 min

HARDWARE USED: 
    P120

IMAGE DESCRIPTION: 

The artist puts the finishing touches to his latest image.
The external image represents the elements of nature whilst inside two different
sets of elements are visible, the  nut and bearings are elements of a more
complicated machine. The spilt paints, cyan, yellow and magenta are the three
primary colours used in the darkroom.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

Since my last entry and well advanced on this one I got a virus. (Computer one,
not me). It was a bad one and I lost everything. I had to reformat my hard
drive and start from scratch, including downloading Pov.
With the time left the prospect of recrearting this was daunting. If anyone has
come up with a way of using a fog and a halo without showing the halo container
I'd love to hear from you.
Apart from the spray leaving the nozzle and heading for the nut (courtesy Chris
Colefax) everything has been made by hand. I'm sure there are some math
routines I could utilise to help me but I'm afraid I'm not      too hot on
formulae. As a consequence the placement of spheres around a cylinder becomes a
rather long process of trial and error, although graph paper helps somewhat.
The Pov file is complete, you can render this yourself though you may have to
comment out the spray blob if you don't have SPRAY.INC.. Chris Colefax's
include file. Originally the window had a glass texture applied to it but as
the reflections were virtually non-existant and it tripled render time I chose
to just have it acting as a slight filter to the external world. The modelling
in the wind generators is simplistic in the extreme, this was due to time
constraints, but as they are so distant you have trouble making them out never
mind the detail.

