TITLE: Mans control of the elements?
NAME: Sim.
COUNTRY: England
EMAIL: etlsnsn@etl.ericsson.se
WEBPAGE: -
TOPIC: Elements
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: manel.jpg
RENDERER USED: 
    POV Ray 3.0

TOOLS USED: 
    Moray
            Paint Shop Pro 5.0( ShareWare )
            Poseur 2          ( ShareWare )
            3DWIN

RENDER TIME: 
    Just under 24 hours.

HARDWARE USED: 
    Cyrix 200 MMX
               64 Meg SDRAM
               TX3 Motherboard
               S3 Graphics Card ( 4 Meg )

IMAGE DESCRIPTION: 
    Use of 5 elements. Earth, Air, Fire, Water and Gold.

The Gold 'shackles' controlling man as he tries to control the elements.

The Kanji on each figure translate ( from left to right ) as 'Ground', 'Wind'
'Fire' and 'Water'.

The branding of each figure could be interpretted as the struggle that man
has with the natural elements, yet ultimately failing, as man is at their
mercy, like a slave to their mercy.
 


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


        All object manipulation/placement was executed in Moray.

The floor was created first and then the lights were added, to get a general
feel for the interaction of colour.

Poseur was used to create the figure, which was then saved as a DXF
file. This was converted using 3DWIN and imported into Moray.
The Water figure contains a smaller figure within itself, which 
allowed for good caustic effects with the outer water texture and the surface
below.

A CSG was created for each of the 4 elements, Earth, Wind, Fire and Water.
The figures were added along with the glass coffins and then the shackles.
The coffins need to be a little clearer.
The kanji symbols were hand drawn in PSP 5.0 then used as the input to a 
seperate height field, in Moray.

Being very new to Rendering ( < 2 months ) I'm still experimenting with
Moray and POV Ray. I'm very excited about the power that both provide
and prefer to keep things as simple as possible as I slowy learn more
techniques. 

I had great difficulty in creating a realistic fire texture.
The tutorials I found on Halo fire didn't have the desired effect, I resorted
to a few layers but with the height of the camera and the object size, it
didn't turn out as I expected.

I'm pleased with the overall effect and look forward to learning and
continuing to experiment.

/Sim.




