TITLE: Roger, Gary and Bob
NAME: Jean-Marie HAERENS & Fabien MOSEN
COUNTRY: BELGIUM (french speaking)
EMAIL: 101741.541@compuserve.com
WEBPAGE: http://ourworld.compuserve.com/homepages/MichelMosen/chkpage.htm (under
TOPIC: ELEMENTS
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT
JPGFILE: pxl506.jpg
ZIPFILE: pxl506.zip
RENDERER USED: 

    POV 3.1 beta 5 MS-DOS


TOOLS USED: 

    Corel 3, Terrain Maker, sPatch


RENDER TIME: 

    15 hours


HARDWARE USED: 

    AMD K6/233 - 64 Mb
    

IMAGE DESCRIPTION: 

 When you were young, you've been told that color screens worked
with a lot of little phosphorescent red, green and blue elements,
and that a cathodic ray was scanning repeatedly the screen to quickly
lighten the little things.

 You grown up, and it's time to tell you the truth : let me introduce 
to you Roger, Gary and Bob. Here's some more information about them :

                      Roger           Gary            Bob
---------------------------------------------------------------------
Favourite fruit       strawberries    peers           bilberries
Favourite song        The Red Shoes   Greensleeves    Rhapsody in Blue
                      (Kate Bush)                     (Gershwin)
Favourite singer      Otis Redding    Al Green              Blue Oyster Cult
Favourite movie       Red October     Green Beret     The Big Blue
Favourite vid.game    Red Alert
Favourite activity    Watching the    Gardening       Swimming Pool
                      sunset
Favourite drink       Kirsh           Pisang Ambon    Smurf Juice
Favourite color       guess...       


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


image in the magnifying glass :
 -Roger, Gary and bob are articulated dummies, made from straight csg,
 their boots are modified sPatch sample file.
 -everything in the rooms is CSG, lightened with very soft area_lights
 (the rooms' walls are white, lights are coloured)
 -3 kinds of rooms, repeated along an hexa grid
 -camera placed in a way that matches the monitor's perspective

 The unglued wallpaper just over the plinth is a little height_field.
 The wallpaper texture is a checker inside a checker.
 The monitor is CSG, with a light source inside to simulate light emission
from the screen.


 

