TITLE: In the springtime of spring
NAME: Rasmus P-Henningsson
COUNTRY: Sweden
EMAIL: klart@df.lth.se
TOPIC: Elements
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: rhspring.jpg
ZIPFILE: rhspring.zip
RENDERER USED: 
    Povray for Windows 3.02

TOOLS USED: 

        Moray for Windows 3.0 - Putting everything together
        Rhino - Mr.Winter, the plants and the snake
        Terrain Maker - The ground and the lower part of the moss
        SPatch - The flame and the snails
        Treedesigner - The branches
        Helixir - The shell
        Frgen - The stones
        PSP5 - Editing the butterfly
        Crossroads - Convertion


RENDER TIME: 
    1h 21m 32s

HARDWARE USED: 
    Pentium 200MMX 96RAM, Scanner


IMAGE DESCRIPTION: 


It's "In the springtime of spring" and the spring's (the flame) power
is so strong that almost everything's flowering, it's in fact a bit too
strong in some places.
Mr.Winter's time is over and there's only winter left under his feet.



DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


I created Mr.Winter in Rhino. I used the loft command to create his
body and hood. The arms, legs and "rings" are all created with
the "sweep along path" command.

The flame is a simple SPatch object with a halo texture.
It's a linear, cylindrical, emitting halo with 3 rings of yellow in a red
ground, the red parts have some transparency.

I scanned in a photo of a butterfly from a book and edited the picture in
PSP5. I painted everything white except for one of the wings and used
the picture as an image map with max filter on the white.
The body of the butterfly is a rotate sweep. For the body texture i used
a small scaled bozo colormap with colors picked from the butterfly body
on the scanned picture.

For the plants I also used Rhino, they are mostly N-sided patch objects with
a sweep along path as stalk. (I had some problems with the fern's stalk so
I used a bezier patch for both the main stalk and for each of the small
stalks.) 

To create the branch I used the L-system in Treedesigner and the texture is
a simple bozo colormap with a granite bumpmap.

The snails are created in SPatch, and I used Helixir for the shell.

Frgen was used to create the stones, used their example "sphere.fr" and
exported it to raw. Then I imported it into Crossroads and exported to 3DS
and imported in Rhino and exported to UDO. (All this to get the triangles
smooth. I don't know if there is a better way.)
I used a grey bozo colormap with a granite bump-map for the texture.
I don't like to use the examples, but I didn't have the time to learn
how Frgen works.

I used Moray to put all objects in one scene and I also added the water
(a plane with a simple bumpmap-texture) there.

This is my first "real" picture and in fact the first one (except for test
images) that I used Rhino, Terrain Maker, SPatch, Treedesigner, Helixir
and Frgen in.

