TITLE: California Snowman
NAME: Chris Jeppesen
COUNTRY: USA
EMAIL: chrisj@digiquill.com
WEBPAGE: http://www.digiquill.com/kwansys/index.htmlJPGFILE: cdjsnow.jpg
ZIPFILE: cdjsnow.zip

TOPIC: Water
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: cdjsnow.jpg
ZIPFILE: cdjsnow.zip
RENDERER USED: 

  POV-Ray for Windows v3.10


TOOLS USED: 

  Paint Shop Pro 5.0
  sPatch 1.0

CREATION TIME: 
  about 5 hours design
  Final render time: 3 hours 10 minutes 55 seconds


HARDWARE USED: 

  AMD K6 266MHz w/ 128MB RAM


IMAGE DESCRIPTION: 

  Thiis image was inspired by a thread on the IRTC-L mailing list. 
Someone wanted to have a winter topic, but it was argued that there are 
many people in the world who were not familiar with winter/snow/ 
frost/cold. I grew up in California, which is right between the "What 
is snow? I've never heard of it before" tropical belt and the "I Hate 
this stuff! When will it be spring?" belt to the north. Snow was 
something you drove three or four hours to see and play in for a while, 
and when you got tired of it you could go back home to your nice 70 
degree weather. So being on the edge of the snow belt, this is what 
kind of snowman you get in (most of) California.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

  What is there to tell? It's just basic CSG. The scarf is a sPatch 
object, the pipe is CSG, the coal are two little spheres. The jar and 
water have the appropriate refractive indices, and caustics turned on. 
The metal placard is a texture mapped object, and the Kwan Systems logo 
is a height field. Everything needed to render the image is in the zip 
file.

  I am basically doing this image because I want the right to vote on 
the contest. So all you artists out there, Exercise Your Suffrage! Vote
for the winner of this contest.
   


