TITLE: Nomadic puddle harvester
NAME: Jared Saxton
COUNTRY: USA
EMAIL: jared.saxton@openmarket.com
WEBPAGE: http://www.geocities.com/SoHo/Gallery/5823/
TOPIC: Water
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: getwater.jpg
ZIPFILE: getwater.zip
RENDERER USED: 
    povray 3.1a

TOOLS USED: 
    paint shop pro 4, spatch 1.5

RENDER TIME: 
    3 hours

HARDWARE USED: 
    pentium 233

IMAGE DESCRIPTION: 

One night I had a dream -- about a wandering midget man, dutifully collecting
water from the surface of the ocean.

This IS the nomadic puddle harvester, skimming o'er the briny blue.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

Hills:
Hills are height fields created from images painted in PSP. Some image maps are
used for texture.

Sky:
Sky created from three layered textures.

Water:
Water is a plane with a bumpy normal, slightly transparent, reflective finish.

Tree:
Each 'branch' on the tree is just a series of jointed triangles. A macro is used
to generate each branch. A random value passed to this macro determines where
the branch is placed and which direction it points. The initial placement and
direction of the branch determines how much the branch will sag -- the lower
the branch initially points, the more it will sag.

The trunk of the tree was created with sPatch.

Walkway:
The walkway was created with six segments that are randomly assembled. Each
segment was created with CSG.

Nomad:
The little guy was modeled with sPatch and textured with image maps. His pots
and pot carrier was modeled with CSG.

All .POV and .INC files are included with the zip file. The other files used as
image maps and height fields were too large to include. I'll gladly send them
on request.

