TITLE: ...And Then Time Stood Still       (NOOOOOOOOOOOOOOOOOOOOO!!!!!!!!,
        Oh no! That was the last coke!)

NAME: Hugh Lim
COUNTRY: United States
EMAIL: hlim@calpoly.edu
TOPIC: Water
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: hlwater.jpg
ZIPFILE: hlwater.zip
RENDERER USED: 
    POV-Ray 3.1 for Windows

TOOLS USED: 
    sPatch
            Adobe Photoshop
            GIMP for Linux

RENDER TIME: 
    Around 5 hours

HARDWARE USED: 
    Pentium Pro/32MB ruuning Win98
               Pentium II/128MB running WinNT4
               (Much thanks to David Santiago for helping me render the image
               in such a short notice.)


IMAGE DESCRIPTION: 


Only minutes before midnight. Gotta make the deadline.



DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


The source file is VERY rough, so if you want to use any objects in the scene,
it's probably better you contact me.

Computer, Monitor, Table - CSG. Modeled in POV. Mostly superellipsoids that are
cut into appropriate shapes. Simple gray pigment.

Brick Wall - Vertical plane with lots of cylinders on it. Grooves are cut out
with cylinders. Simple red texture.

Various papers - Bezier patches. Hand-modeled in POV. Various image maps for
the texture.

Sweater - Modeled in sPatch. Just a noised cylinder with some modifications.

Bag of Chips - Basically same thing as Sweater.

Hand - Started out as a little project where I'd have a hand that is fully
poseable, but it didn't really work out. It works okay for this scene, but it
needs improvements.

Light - Comes from the lamp. There are actually two of them: one is area light,
and the other one provides little more ambience.

Camera - Positioned approxmitely proportionally to the hands. Angle statement
was used to zoom in to get rid of some distortion.

