TITLE: Underwater Welding Robot
NAME: Witold Czajewski
COUNTRY: Poland
EMAIL: witoslaw@kki.net.pl mcwitold@ntu.edu.sg
WEBPAGE: http://www.kki.net.pl/~witoslawhttp://members.tripod.com/~witoslaw

TOPIC: Water
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: urobot.jpg
RENDERER USED: 
    3D Studio MAX 2.0

TOOLS USED: 
    MAX Plugins, PhotoShop(txt)

RENDER TIME: 
    33m 52 s

HARDWARE USED: 
    Pentium II-266/32 MB RAM

IMAGE DESCRIPTION: 


I am working as a Research Engineer in Robotics Lab. Our team is building an
underwater welding 
robot. I thought it would be great to see what our robot would look like after
it has been 
finished. Well, here it is...


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


The robot itself is quite simple an object. It consists of number of cylinders
and lofts ect.
The robot's arm is a IK structure.
The seabed is a big box with noise modifier on it. The oil rig (or some other
underwater 
construction) is just a bunch of cylinders.
To make the sea look more realistic and not "too clean" I put some floating
particles in it and 
used fog to attenuate visibility. I also used volumetric lights for the front
lights of the 
robot and particle combustion for welding torch glow and smoke. BTW I have no
idea what welding 
process would look like under the water. It's my pure imagination!
I used video post Glow filter to make the lights glow.
The materials I used are just some plastics (for the robot), standard sand
texture (darkened by 
me though) and some other simple materials with bump maps on it (for the rig and
the stone).
The sphere (behind which a camera is placed) is a Raytrace map for good
reflection.


