/*#include "colors.inc"

camera{
location <0,0,-15>
look_at<0,0,0>
//otate 360*y*clock
}*/
//light_source{<0,0,-10>,White shadowless}

#declare creep=union{
#declare counte=0;
#declare r1=seed(1)
difference{
union{
#while (counte<10)
       cylinder{<0,0,0> <0,.2,0>,.5-(counte/25)
       scale <1.5,1,4>
       rotate 9*counte*z
       translate <-.07*counte*(counte/2),.5*counte,0>
       }

#declare counte=counte+.1;
#end
union{
#declare counte=0;
#while (counte<10)
       cylinder{<0,0,0> <0,.2,0>,.5-(counte/25)
       scale <1.5,1,4>
       rotate 9*counte*z
       translate <-.07*counte*(counte/2),.5*counte,0>
       }
#declare counte=counte+.1;
#end
rotate 120*x
}
union{
#declare counte=0 ;
#while (counte<10)
       cylinder{<0,0,0> <0,.2,0>,.5-(counte/25)
       scale <1.5,1,4>
        rotate 9*counte*z
       translate <-.07*counte*(counte/2),.5*counte,0>
       }
#declare counte=counte+.1;
#end
rotate -120*x
}
union{
#declare counte=0;
#while (counte<50)
       cylinder{<0,0,0> <.2,0,0>,.5-(counte/100)
       scale <1.5,3,4>
//        rotate 9*counte*z
       translate <.07*counte*(counte/4),(cos(counte/4)),0>//.5*counte,0>
       }
#declare counte=counte+.1 ;
#end
//rotate -120*x
} 




        }
        sphere{0,.5
        scale <1,2,2>
        translate <-.5,0,0>
       texture{
       pigment{color Flesh}
       pigment{marble
       color_map{
       [0.0 color Red]
       [0.2 color Clear]
       [0.3 color Red]}
       turbulence 1
       }
       normal {crackle .75 scale .2}
       finish {phong 2 }
        }
}
       texture{
       pigment{color Flesh}
       pigment{marble
       color_map{
       [0.0 color Flesh]
       [0.2 color Red]
       [0.3 color Flesh]}
       turbulence 1
       }
       normal {crackle .75 scale .3}
       finish {phong .75 }
       }
 //      translate <0,-2.5,0>
        rotate -90*y
       }

//Start Teeth


















#declare counte=0 ;
#declare countf=0 ;
union{
#while (countf<10)
union{
#while (counte<10)
       cylinder{<0,0,0> <0,.2,0>,.5-(counte/20)
       scale <1,.5,1>
       rotate 9*counte*z
       translate <-.03*counte*(counte/2),.03*counte*(counte/2),0>
       }
#declare counte=counte+.1;
#end                     
rotate 90*z
translate <0,2,0>
rotate 36*countf*x
}
#declare countf=countf+1;
#declare counte=0 ;
#end



       texture{

     pigment{marble
       color_map{
       [0.0 color White]
       [0.2 color rgb<.9,1,.8>]
       [0.3 color White]}
       turbulence 1
       frequency 5
       scale .1
       }
//       normal {crackle .75 scale .03}
       finish {phong 2}
       }
 //      translate <0,-2.5,0>
        rotate -90*y
       scale .75
        translate <0,0,-.5>
       }
//SIZE probly 4x4 or somethin
scale .25
}//End Creep Thingy
