TITLE: Computer game
NAME: Robert Fremin
COUNTRY: Sweden
EMAIL: d96rfr@csd.uu.se
WEBPAGE: http://fly.to/robertf/
TOPIC: Imaginary worlds
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: cgame.jpg
ZIPFILE: cgame.zip
RENDERER USED: 
    PovRay 3.1.beta.5.watcom.win32 Pentium II optimized

TOOLS USED: 
    Paint Shop Pro, Compupic

RENDER TIME: 
    2s parse, 13m 38s render @800x600 AA threshold .3

HARDWARE USED: 
    Celeron 300A @450MHz, 128MB PC-100


IMAGE DESCRIPTION: 

What is a computer game? Third person computer games are not something you
watch happening on the screen, it is happening in your brain. Remember any
game youv'e played (Quake/Unreal/Hexen/Doom/...) and you will find your way
through the virtual environment just as you orient yourself in the real
world. When you play the game you ARE in the game world, not in the chair in
front of your computer.
The network cable (RG58 Ethernet) can also symbol the Internet where you also
may wander off in your thoughts. Internet gaming also adds another dimension
to the virtual worlds when the opponents moves and acts more naturally.
I could have cramped more objects on the desk to illustrate my point, but I
summarize it with just one word: Cyberspace.



DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


Assumed gamma 1.0 and display gamma 1.4.

Development time was approx. 1 week using the built-in text editor of povray.

Objects:
* Monitor:
Superellipsoids mostly. The stand is a prism. The imagemap on the screen is
a screenshot of Quake from id Software.

* Keyboard:
Buttons of triangles and cylinders on the edges to catch highlights.
Superellipsoids in the rest. The cable is a blob of 1500 spheres spun
along a curve. The letters on the keyboard are text objects.

* Mouse:
Sphere with some cut-outs. The cable is in fact the same macro as the
network cable (seee below).

* Mousepad:
Two superellipsoids with an image map.

* CD:
Cylinders.

* Ethernet cable:
A blob of 500 spheres along a sine curve. The connector is lots of cylinders.

* Speaker:
Superellipsoid with spheres and toruses. The details are more than the
final image shows.

All objects are enhanced to make the final image look good instead of having
all of them beeing correct. For instance I had a lot of trouble to make all
ambient levels look the same. For some reason the levels were hard to manage
and the colors looked dull. Some cases of color above <1,1,1> were used for
making white look white, and so on...


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