TITLE: Delta Vega
NAME: Jeff Lee
COUNTRY: USA
EMAIL: shipbrk@gate.net
WEBPAGE: http://www.gate.net/~shipbrk/raytrace/
TOPIC: Imaginary Worlds
COPYRIGHT: I submit to the standard raytracing competition copyright.
JPGFILE: dvega.jpg
ZIPFILE: dvega.zip
RENDERER USED: 
    POV-Ray 3.1a (OS/2 compile)

TOOLS USED: 
    OS/2 System Editor, PhotoFinish, LView Pro 1.B2/16,
               CorelDRAW! 3.0


RENDER TIME: 
    26 minutes 36 seconds (at +A0.1)

HARDWARE USED: 
    AMD K62-350 with 128MB memory

IMAGE DESCRIPTION: 


   A raytraced re-creation of the matte painting by Albert Whitlock,
   used to depict the lithium cracking station on Delta Vega in the
   second pilot of the original "Star Trek" TV series (later modified
   to serve as the Tantalus V penal colony in a later episode).


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


   The boulders in the foreground are height fields created from images
   "painted" by hand in PhotoFinish (a basic image-retouching package
   which came with my scanner) to resemble the ones in the original
   matte painting.

   The conic prisms in front of the foreground building's windows were
   laid out in CorelDRAW!, in order to get the coordinates for the
   prism's points.

   All of the other objects in the screen were created by hand, using
   the OS/2 system editor (the equivalent of Windows Notepad).

   Because the original painting was drawn in one-point perspective, the
   angles of the 3D rendering do not exactly match the original.  For
   convenience, a scan of the original matte painting (from "The Art of
   Star Trek", p. 23) is included in the accompanying .zip file, and at
   <http://www.gate.net/~shipbrk/raytrace/graphics/ref-dvga.jpg>.

   Although the scene contains 12,900 objects, by far the vast majority
   of those objects are contained in the plants in front of the building
   at the right.
  
   Converted to JPEG (85% quality) with LView Pro.

