TITLE: No Landmark Landing
NAME: Kim Lawrence Gush
COUNTRY: South Africa
EMAIL: klgush@hotmail.com
WEBPAGE: -
TOPIC: Landmarks
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: kglmark.jpg
ZIPFILE: kglmark.zip
RENDERER USED: 
    Bryce 3d

TOOLS USED: 
    Rhinocerous 3d, Lsystem4, PSP for jpeg conversion

RENDER TIME: 
    +- 1hr 30

HARDWARE USED: 
    Pentium II 333Mhz, 64Meg Ram


IMAGE DESCRIPTION: 

"A long time ago they stood out as landmarks on the highest section of land on
the island...
This was the pinacle of man's achievements. A landmark discovery.
But no man admired the bulb memorial as the island sank beneath the ocean
forever. Rather sad.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

The bird was created using Rhinocerous 1 evaluation version. 
        A line was subdivide and revolved to create a cylinder of points;
        which were then manipulated to produce the basic body shape.
        The wing surfaces were then added, and some spheres, cylinders and
        a cone thrown in for the eyes, legs and beak.
        In Bryce 3d, an icy mountaneous bryce texture was used on the bird. 
        This texture varies with "altitude" and produced a nice "acrtic tern" 
        looking finish.
The plants were created using the free Lsystem4 software which uses 
Lindenmayer systems (similar to fractal mathematics) to create recursive 
objects. Trial and error resulted in these equations:
        6 - recursions
        10 - angle step
        10 - initial line thickness
        FF A 
        A=FF+Fc''' %<B F B +F %B F B +F %B F B '''''A
        B= C <--!F<--''!F<<<--!''F<--!''F{''''Z<(90)Z<9(0)Z<(90)Z<(90)}
        C=A&&ZcC
        @
that produced nice grass/reed shapes, saveable in dxf format and imported
into Bryce 3d. I assigned the various plant meshes different textures in bryce
for
a nicer look.
The light bulbs consist of glass spheres, gold cylinders,
alternatingly-transparent 
texture maps, spiral boolean objects and a light source.
I used an existing water plane and chose suitable  atmospheric effects. It was
difficult 
trying to find the right combination of colours and cloud/water combinations for
an
evocative feel to the scene.
That's it.




