TITLE: Pacman
NAME: Victor Widell
COUNTRY: Sweden
EMAIL: vicce.was@home.se
TOPIC: Horror
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: pacman.jpg
ZIPFILE: pacman.zip
RENDERER USED: 
    povray 3.1

TOOLS USED: 
    Moray for Win, sPatch, Photoshop and Povray_s editor.

RENDER TIME: 
    Not much

HARDWARE USED: 
    Pentium II 300 MHz, 64 Mb ram.


IMAGE DESCRIPTION: 


    Shaking with fear, Pacman glanced over his shoulder. He couldn't see
  anyone in the corridor he had left. He took a deep breath before he
  managed to walk forward again, and as he turned around a corner, the
  most wonderful sight stroke his eyes. A long row of white, shiny
  marbles, each as big as a football, were lying right in front of him.
    One and one he ate them, he just couldn't get enough. But as he came
  to the end of the row, he had a strange feeling of being observed. He
  froze as he saw the two ghosts come closer, but when they were just a
  few meters away from him turned around and ran. He felt nothing but
  pure fear.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


    This scene was inspirated by a Povray sample scene. I saw it the
  first time when I had downloaded Povray a few years ago and wanted
  to know what was possible to do.
    The model of Pacman (my own version) were made in Moray. The
  teeth are superellipsoids and everything is made using simple
  CSG. It is also made in two parts; the upper half and the lower
  half. To make it easier to rotate the eyes, I wrote a little macro
  that rotates the eyes so that they point in the direction of a
  coordinate.
    The ghosts are made in sPatch by extruding a circle. (Of 16
  points made by inserting two 8pts. circles and rotate one of them
  22.5 degrees, delete every line between its points and add points
  to the other circle that were welded to the free points.) Then I
  tried to close the top of the ghost, but every way to do it looked
  like crap, so I simply added a sphere in Povray_s editor and it
  looked just fine. The .spt-file is included into the .zip-file.
    Finally everything was put together in the scene and textured by
  hand, I had planned to put an imagemaped plane in the background
  with a photo of someone playing the arcade game were Pacman is
  is chased, but I ran out of inspiration.

