TITLE: "PREDATOR"
NAME: Narendra
COUNTRY: India
EMAIL: nnavale@hotmail.com
WEBPAGE: www.photongraphics.com
TOPIC: Still topic HORROR
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: predator.jpg
RENDERER USED: 
    3DS

TOOLS USED: 
    Geometrical & Surface Tools.

RENDER TIME: 
    1min.

HARDWARE USED: 
    Pentium 366 Celeron with 64 MB RAM

IMAGE DESCRIPTION: 
    To all viewers & Examiners at IRTC I honestly mention that
I haven_t used any painting or editing tools for this image to give a real
touch. Its created in 3D enviornment & Rendered. I have experience of    1 &
half years in 3D modelling & Animation. This is created by taking a reference
of movie "PREDATOR". As this is my first time of participation in competition I
am taking care of making things maximum clear from my side as per the IRTC
rules. I may make some mistakes but please ignore if it is a minor one. This
image (3D MESH) took 4 days for completion. As I want to make this mesh almost
like the original PREDATOR I am still working on its body part to give real
effects like original movie. This not a front face mesh only but its a complete
(3D MESH) head from all sides. I thought for one month over so many topics &
finally decided to make something which is famous & already seen by many
people. That brought me to this movie which was a HOLLYWOOD HIT. I know there
is a difference between original and this one, I am still making it more close
to original.I have tried my level best and still trying to improve its
performance. Your suggestions are most welcome at nnavale@hotmail.com. By
taking part in such competitions I can learn many things and I can improve my
skill also. Thanks to IRTC for conducting such competitions world-wide.
                         Thank you for reading my thoughts.

                        

DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

I created this image by using surface tools. Which is best for making surface
model editing in real time.
I first created outside profile approx. by splines as a normal human face shape.
Then I applied surface to these splines and edited them as per requirement in
real time. I used standard geometrical parts for making teeth, lower jaw & eyes
some minor parts of face. I created this in 4 segments,      1) Head, 2) Side
Jaws(2) & 3)Lower Jaw and teeth are all standard geometrical objects. Eye
structure is also created separately and applied. This image (MESH) is not
created by keeping front camera angle limitation  but created by considering
almost al angles of  shooting. Major impact of this image lies in the
expressions on its face it took some more time to achieve.


