TITLE: Halloween at RayDreamr Castle
NAME: Raydream aka DanM
COUNTRY: US
EMAIL: irtccomp@raydreamr.8m.com
WEBPAGE: http://www.swcp.com/~danm
TOPIC: Halloween at Raydreamr Castle
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: rayhllwn.jpg
RENDERER USED: 
    All in RayDream Studio

TOOLS USED: 
    none, other than Ray Dream Studio (NO EXTENSIONS)

RENDER TIME: 
    12 hours 35 minutes

HARDWARE USED: 
    Pentium 300 - 160 Meg

IMAGE DESCRIPTION: 

Welcome to RayDreamr Castle!

It it Halloween night and some of the "former" occupants of the castle have
arrived merely to look around.  You may wonder if this was the best day to
enter the place :)

Ha ha ahaa ha HA Halloween!

DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

This image was created entirely in Ray Dream Studio...

Although I have almost every extension available to me, none were use, save the
excellent extensions created by Eric Winemiller.

All modeling was done in RDS, a few accesories (witches hat, Cauldron and broom
were appropriated from the RDS CD (to save time, since most everyone else had a
year to prepare, I only learned of this contest on October 8th.
This pic was the effort of 13 days of work (my final output filename was
Halloween13h.bmp.

As I neared the end of producing this image, RDS was crashing at least once
every 5-10 minutes... I saved often... I am hopeful Carrara will eliminate this
problem :)  Ilove the cheaper software, but still desire it to work without
crashing so much :)

------

There are many models involved in this picture...  it is
probably obvious that Poser played a part in the production,
howevre, few "pure" pose models were use, almost all of them
were convertd to MFM (mesh form) models and manipulated to 
meet the needs of this scene.

Rails, railing, lanterns (torches) were created in the FFM 
(Free-form modeler)...  most of the other structures were 
created with primatives, and booleaned to make them look
like they appear in the image you see.

Volumetrics were created using Light cones, Light spheres 
(very minimally) and Aura effect.  Some fog was used for 
smoke above torches, and the "tail" of the ghost.

a version of this pic as it appeared 2 weeks ago is
available for viewing at: http://raydreamr.8m.com
click on the NEWSTUFF link :)

Thanks.
Dan



