TITLE: Room 301
NAME: Ray Benjamin and Heather Cousineau
COUNTRY: USA
EMAIL: rbenjam2@tampabay.rr.com
WEBPAGE: http://web.tampabay.rr.com/rayshome/
TOPIC: Horror
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: room301.jpg
ZIPFILE: room301.zip
RENDERER USED: 
    PoV-Ray

TOOLS USED: 

        poser 4
        sPatch
        Paint Shop Pro 6 (for creating image maps)

RENDER TIME: 
    3hours 22minutes 1second

HARDWARE USED: 
    450 mHz pIII w/ 128 Mb ram (for final render)

IMAGE DESCRIPTION: 


An empty hallway.  Just moments ago there was laughter and youth.  Now there is
only silence, tension, and tragedy.  This loss is the horror.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

NOTES FROM RAY BENJAMIN:
------------------------
http://web.tampabay.rr.com/rayshome/
rbenjam2@tampabay.rr.com
------------------------
This image would never have been completed without the help of Heather
Cousineau.

Almost all of the image is done with straight CSG.  The lockers, doors, hallway,
etc. were pretty straightforward.

I used a granite texture scaled up greatly with only a few colors, mostly black,
white and transparent layered on top of the locker textures and the floor
textures in order to simulate scuffs and scratches.  I added the dents normal
to the lockers to simulate dents and warping.

The Terrazzo texture for the floor uses the crackle pattern scaled small.  It
came out a lot better than I expected.

The brick walls are made with a macro that I wrote that creates and places each
brick.  It adds some jitter to the placement to give a more realistic effect.

The guidelines on the floor are placed before the texture with the scuffs is
layered onto the hall floor.

NOTES FROM HEATHER COUSINEAU:
-----------------------------
http://www.colostate.edu/~hmc42
hmc@webaccess.net
-----------------------------
BANNER- We don't have UV mapping, so I created a picture that has the
distortions in it. The Banner itself I created using sPatch 

OPEN BOOKS - I created a macro for these, I will be re-doing it as I did not
have enough time to get it the way I wanted.  Basically, to create it, I used
bicubic patches and a parametric equation to get the pages to be blowing. 
Please contact me if you would like more information on it, or visit my web
site where I will post the final one as soon as I get it done.

FOLDER - I used sPatch to create both the open and closed folders (closed one
does not appear in the scene.)

PAPER - Just a box merged with 3 sphere for the holes.  I used two gradient
color maps to create the lines. The crumpled paper was created in sPatch.

SPIRAL NOTEBOOK- A stack of 100 sheets of paper with two larger pieces of paper
for the two covers.  For the spiral I used a parametric equation and a ton of
spheres.  I used a material map to create the texture on the cover.

GYMBAG - I created this entirely in sPatch.  The zipper is a gradient
alternating between gray and clear.  I created a c++ program to generate the
values for the color_map.

HANGER - A bunch of cylinders with spheres at the junctions.  The top part is a
torus merged with a clear box.

STICKERS - I used a height field with an image map.  The height field image is
an outline of the picture, the image map image is the sticker (or graffiti)
itself. Then I put it on the locker.

SHELLS - Simply 2 cylinders.  I used some interesting trig to get them to lay on
the ground properly.  To place them I ended up using my TI-89 Graphing
calculator to generate the random numbers since I could not get PoV-Ray's
random number generator to do what I wanted.  I also just ran out of time to
figure it out for this piece.

