TITLE: Glacier Valley

NAME: Philipp Stecher
COUNTRY: Austria
EMAIL: phi@sbox.tu-graz.ac.at
TOPIC: The Wilderness
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: gvalley.jpg
RENDERER USED: 
    3D Studio Max 3.0

TOOLS USED: 
    Photoshop 5.5, Blur Studios Electric Mapping
(www.blur.com/blurbeta)

RENDER TIME: 
    22 min

HARDWARE USED: 
    Intel Celeron 333A, Abit BH6, 128MB RAM



DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


Background: sphere with gradient
Clouds: see tutorial 'Wolken mit MAX3 ohne Plugins' by Andreas Skrzypnik on
www.3dsmax.de (german language :()
Mountains: normal low polygon modelling with noise displacement mapping. Snow
painted in Photoshop and mapped on top of mountains
Glacier: loft of rectangular shape with width repeated noise displacement
mapping
Glacier Front: multiple boxes (slightly low polygon edited) with noise modifier
Water: plane with noise displacement mapping and noise reflection mapping

Sounds easy, isnt it? Of course there are many more maps and some more objects,
but those are the basic things. If u have any further questions, dont bother to
write an email to the address above.


