TITLE: Aphrodite the seaborn
NAME: Anto Matkovic
COUNTRY: Croatia
EMAIL: matkovic.geo@yahoo.com
WEBPAGE: www.geocities.com/SoHo/Studios/7415
TOPIC: Sea
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: aphro.jpg
ZIPFILE: aphro.zip
RENDERER USED: 
    MegaPOV 0.5

TOOLS USED: 
    sPatch modelling
            hamaPatch: fine modelling, converter
            Rhino: converter
            3dWin: converter
            Win3ds2POV: converter

RENDER TIME: 
    3hours 22min

HARDWARE USED: 
    AMD K6-2 500 128 Mb RAM

IMAGE DESCRIPTION: 

Aphrodite, goddess of love, born from the foam of the sea, watching the world.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

This is a new thing, based on some old ideas. Main modelling work come from
sPatch (faster than hamaPatch). Fine adjustments are from hamaPatch
(perspective view, different layer colors and patch subdivision, etc.).
Models are exported as wavefront obj. meshes from hamaPatch; this avoiding
overlaping triangles;
then from 3dwin to POV. Hair are points from sPatch file, used as point clouds
in Rhino, then exported as 3ds, the end is mesh2 from Win3ds2POV, for easier
UV-mapping. Skin textures are layered with large differences in finishes,
trying to simulate specular color which POV don't use. This specular color is
simply necessary for human skin textures. Eyes are POV blobs, sea and ground
are HFs, ground with hf_height_at stones. Wireframe images are available at my
site. Everything for rendering is included in the source.





