TITLE: A Ship Sails Toward Distant Sease
NAME: Rob Chant
COUNTRY: UK
EMAIL: digitalburn@totalise.co.uk
WEBPAGE: www.warwick.ac.uk/~phuyq
TOPIC: Sea
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: asstds.jpg
RENDERER USED: 
    MegaPov0.5a

TOOLS USED: 
    Caligari TrueSpace3SE, Adobe Photoshop 5.5, JASC Paint Shop Pro
6.02

RENDER TIME: 
    1hr 46mins at aa_level 0.25

HARDWARE USED: 
    Celeron333, 160Mb RAM, Celeron333, 96M RAM


IMAGE DESCRIPTION: 


A merchant heads towards faraway and unexplored lands...? Marco Polo on his
travels
perhaps?
Originally, this was to be daylight, with the ship maybe in the cove of the
island.
However, as I continued with the image, it kind of took me in it's own
directions, and
I think became more... I don't know, more evocative of distant and exotic
places, of
travel away from what we know and are comfortable with. I hope it stirs
something in you
anyway, more than my original concept would have done.
I always love it when an image or idea takes you on its own course rather than
one you
had planned for it.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


The hull of the ship was modelled in truspace using an extrude. The island in
the distance
was produced in photoshop using a clouds filter, and shaped etc in psp.
Everything else was
modelled with megapov. It's pretty ovious what everything is, except maybe the
sails, which
are procedurally produced. Sorry I haven't included any source, I was very
rushed to get
this finished (only been working on it a few days), so it's a complete mess, not
worthy of
submission. If you're really interested, mail me and I can neaten it up and send
you a copy.
There's a fair bit I wanted to include, but unfortunately didn't have time for -

more detail on the ship, clouds, more realistic sea, a wake, etc. But's there's
always
more to be done on any scene, so I decided to submit and see how it goes. No
doubt I
will continue with it after the competition, and use any useful comments given
to me.
The second machine was used soley for rendering - I did half the image on each,
and the
render time given is the combined times.
Incidentally, the sea, earth, sky and atmosphere are all modelled using large
spheres, not
planes, with their centres far below the scene. I think this gives subtly more
realistic
results, esp if there was more detail in the sky (ie clouds).
Hope you like it, and please visit my website to see a more complete version in
a few days
or weeks.

