TITLE: The treasures of Galeon San Gabriel
NAME: Luis Valoyes
COUNTRY: Colombia
EMAIL: luisvaloyes@malditasea.zzn.com
WEBPAGE: http://www.luisvaloyes.cn.st
TOPIC: Sea
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: museum.jpg
ZIPFILE: museum.zip
RENDERER USED: 
    POV-Ray 3.1 for Windows

TOOLS USED: 
    -Calimax Modeller
                       -Spilin Editor
                       -POV-Ray
                       -IrfanView
                       -Pbrush
                       -Jans Formati 5

RENDER TIME: 
    29 min 21 sec ( 0' 4" for parsing and 29'17" for tracing )

HARDWARE USED: 
    AMD K6, 32 Mb RAM, running Windows 98

IMAGE DESCRIPTION: 

During the spanish dominance in South America, lots of ships left american ports
with tons of gold and other treasures. Many of those ships got lost in the sea,
even very close to south-american coasts. The Galeon was a kind of ship very
used by the spaniards during that period, and it was frequent that those ships
were named with the names of saints. So Galeon San Gabriel is an imaginary
spanish ship lost in the sea, and this scene displays an exhibition of some
objects recovered from that lost ship, in a small show room, maybe in a
secondary school.

DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

1. MODELING: Most objects were made with Calimax Modeller, using primitives and
then I used POV Ray for the CSG functions. I also used Spline Editor to make
some objects.
2. TEXTURES: I wanted to use image-maps and bump maps, so I made some images
using P-brush, and converted them into GIF images using IrfanView, and I used
them for the bricks, the floor, the picture of the ships (this is a
post-processed POV render) and some other objects, including the credits. All
the rest are procedural textures.
3. SCENE: The final scene was entirely assembled using POV-Ray. The lights come
from the lamps, each lamp has one light source and there are three lamps, the
two seen in the scene and one right over the camera. The scene is pretty simple
but looks fine. I just wanted the credits to be more readable, but they look
cool anyway.
4. IMAGE: The final image was rendered with POV-Ray as an 800x600 bitmap, and I
used Jans Formati to convert it into a JPG image.

Notes: 
1. Thanks for all the comments about my two entries for the previous round, both
images were between the last 10 in that round, but the comments have been very
useful, I'm in this competition to learn and all your comments will really help
me.
2. I wanted to make a more detailed description of both the image and the
creation process, but my english is not that good, sorry. Anyway, you can check
the source.


