TITLE: Dry
NAME: Christoph Hormann
COUNTRY: Germany
EMAIL: chris_hormann@gmx.de
WEBPAGE: http://www.schunter.etc.tu-bs.de/~chris/eindex.html
TOPIC: Worship
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: chdry.jpg
ZIPFILE: chdry.zip
RENDERER USED: 
    megapov 0.7

TOOLS USED: 

   Photoshop/Paint Shop Pro for bitmap editing/conversion
   Internal Pov-Editor for coding

   BioWin 0.99g
   http://www.geocities.com/Paris/Metro/3115/

   KVEC for vectorizing
   http://ourworld.compuserve.com/homepages/kkuhl/

   Gilles Tran's makegrass macro
   http://www.oyonale.com/ressources/english/sources01.htm

   some self written tools (color maps, heightfield)


RENDER TIME: 
    54h 55min

HARDWARE USED: 
    K6/2 500MHz 256Mb


IMAGE DESCRIPTION: 


I first was not very pleased by the topic of this round, because
I am not very good in doing scenes involving characters. Anyway
after doing some sketch of the antique environment, i got the idea
for the concept and decided to try it.

I don not want to give a detailed interpretation of the situation
displayed here, scaling is of course a bit wrong, but that's
intentional. Everything else is up to you :-)



DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


Most shapes in this scene are very basic, no isosurfaces involved,
this was done to reserve capacities for the radiosity calculations.
The lighting is roughly based on the code Kari Kivisalo introduced
in September 2000 in the Povray newsgroups.

The ground tiles are heightfields, most other objects are basic CSG
stuff, for details, also on the creatures and other things look at
the 'making of' that is supplied in the zip file.

Concerning radiosity illumination I tried to tweak the parameters
for the maximum quality possible on my current computer equipment.
There are still visible artefacts, but NTL, i am quite content with
how it looks.

Peak memory used:             263260498 bytes
Memory use without radiosity:  27216142 bytes



Thanks to:

-the Povray community, esp. the povray newsgroup visitors for
 inspirations
-the Povray Team for their wonderful raytracing program
-Gilles Tran for the makegrass macro
-the writers of the programs mentioned above
-everyone else who helped me



