TITLE: The temple of the holy remote control
NAME: Fredrik Pettersson
COUNTRY: Sweden
EMAIL: frepe@ifm.liu.se
WEBPAGE: -
TOPIC: Worship
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: tvtempel.jpg
RENDERER USED: 
    Povray 3.1

TOOLS USED: 
    Modelling Moray 3.1
            Preparation of bitmaps: Adobe Photoshop 3
            File conversion: 3Dwin

RENDER TIME: 
    23h 34min

HARDWARE USED: 
    Modelling and test renders Pentium, 150 MHz
               Final render: Pentium III, 450 MHz



IMAGE DESCRIPTION: 


When I saw the topic i didn't immediately realize what I wanted to make, and 
after a few days of letting my brain free I still didn't come up with anything.

After I while though I realized that I wanted to do something that mixed the old
time 
worshipping style (cathedrals and stuff) with some kind of unexpected modern
worship.
So then I spent some hard thinking about what the possible worships of the
modern man
could be... and came up with TV... not very unexpected.

The basic scene was quite fixed from the beginning. I wanted to make a large
church 
or dome in the style of our own dome in Link_ping - a quite large church that
was built 
in the 12th and 13th centuries. This church has a rather heavy architecture -
thick 
limestone walls and columns, without much decoration except for the architecture
itself.
It alsa has only a few rather small windows leaving the inside quite dark.

Inside the church in place of the altar I placed a TV wall, and on the sides
some 
monumental remote controls and of course a comfy leather armchair for solemn
worship.



DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


The basic modelling was made completely in Moray. The TV's and remotes are CSG
with
bitmapps. I also wanted to have the main lighting in the picture coming from the
TV's
decided to use semi-filtering bitmapps and a lightsource at the back of each
separate TV.
A total of 28 light-sources plus one camera light.

The images in the TVs are some of my earlier artistic work on computers, both by

raytracing and regular paint programs. There are 9 different images.

The floor is just a cube with a normalmap, with a normal scale of 5 for making
the really
deep grooves. The text on the big stones is:

CULTURE
*500 b.c.
+2000 AD
Eternally lost-
never griefed

Perhaps this is misspelled I don't know my native language is Swedish.

The most time of the modelling was spent on the columns and the ceeling. The
columns are 
plain cylinders, decorated with a rotational- and a linear sweep. Then the
columns
were connected with toruses- making the arches.
The ceeling itself is made of bezier patches, and the 4x4 control points were 
manually adjusted to follow the toruses making up each part of the arched
ceeling.

The armchair is a model I downloaded from 3DCafe due to lack of time to model my
own.

The windows are also downloaded from internet, and just image-mapped to cubes
placed in 
holes in the walls. They are not transparent at all, the light just comes from 
a high ambient value. Didn't have time to make real light.

All other textures are made by hand in the Moray material editor.

The final render:
All 29 lights are turned on, but the reflections intended in the TV screens are
turned off.
I have used a camera angle of 85 degrees to be able to get some of the ceeling
detail
in the image.
The render is made with Radiosity turned on, antialias 2x2 non-adaptive, 0.01
threshold.
Size 640x480

After the rendering I used Photoshop to set the levels of the picture because it
was to 
dark in original.

If I had some more time I would:
1 Put lights in the windows
2 Put someone in the armchair
3 Remake the wall texture
4 Add more detail to the columns
5 Make the light from the TVs more green
6 Re-render with reflections in the TV-screens

