TITLE: WORSHIP ELEMENTS
NAME: THORSTEN HAHN
COUNTRY: GERMANY
EMAIL: TWINFIRE_98@YAHOO.COM
TOPIC: WORSHIP
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: ws_0102a.jpg
ZIPFILE: ws_0102a.zip
RENDERER USED: 
    MEGAPOV 0.5a

TOOLS USED: 

        A KEYBOARD WITHOUT WINDOWS KEYS (so I don't stumble while coding)
        MEGAPOV TEXT-EDITOR (to edit my scene)
        WINNT 4.0 SP 5 (to run the render engine)
        PSP 4.12 (to create a compressed JPG File and add Text)

RENDER TIME: 
    ABOUT 18hrs (rendered in the background during work)

HARDWARE USED: 
    PENTIUM II - 400 Mhz


IMAGE DESCRIPTION: 

A desolate planet somewhere near orion. Three Pyramids sitting for centuries in
the
desert. A creature, maybe a monk or priest has lighted fires inside two golden
vessels
and kneels praying surrounded by all the four elements (you can find all if you
seek).
And is surrounded by elements of worship. A special constellation of the moons
seen for
millennia as a message from the higher spheres. The Pyramids symbols of time and
seen 
as gateways to the heavens. Golden vessels with fire to create shining light and
odour
to please the gods.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

My first thought about worship were pyramids and since a pyramid is a quite
simple object
to be rendered I started with one. Then while adding and experimenting with
light, bump-maps
and atmodpheric media I set up the scene you can now see, adding a small story
(above) for
an explanation.

This my fourth full scene (besides several contains-this-object-only scenes) and
the
first I ever brought to public. The only tool I really use in creating my
objects and
the scene is the Povray Texteditor where I write the scene object by object.
Since I'm a
software developer by profession I feel quite at home with this C-Like syntax.
This
latest images of mine contains almost evewrything I can render at the moment
that is
-simple objects like boxes, spheres and cylinder
-atmospheres
-fires
-bump maps
-textures
-simple mesh objects
-area light-sources
I currently have quite a problem in creating more complex objects. As you might
see I
do everything with unions, differences and intersections (like the golden
lamps). The
pyramids are actually the first selfmade mesh objects I ever used. I think my
next
image will at least contain one height-field and maybe a more complex mesh.

The moon constellation by the way is not complete yet (a real mystic
constellation
would be when the moons meet) but since the smaller moon is moving so fast on
this particular planet I had to make this snapshot so quickly I missed the
real event (sorry about that) ;-)

