TITLE: Ruined Fortress
NAME: Bill Bobzien
COUNTRY: USA
EMAIL: bobziens@nc.rr.com
TOPIC: Fortress
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: bb_fort.jpg
RENDERER USED: 
    Bryce 4

TOOLS USED: 
    Paint Shop Pro 5

RENDER TIME: 
    6 hrs 29 min with Superfine antialiasing

HARDWARE USED: 
    P166, 96 MB RAM

IMAGE DESCRIPTION: 


A ruined fortress sits atop a hill.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


The hill is a terrain object, created within Bryce's Terrain Editor.
The fortress is a terrain, with bits and pieces lopped off or added with 
Boolean operations. I drew the terrain in Paint Shop Pro and applied a 
slight Gaussian blur to it, then imported it into Bryce. I grouped it with 
a series of negative primitives (to create the arched entryway, the window 
slits, and to remove a large chunk of the right-hand tower) and some negative 
and neutral Stone objects (to create the irregular breaks in the walls). The 
sky and clouds were created in the Sky Lab by modifying a sky preset (the
moon image is also a feature of the Sky Lab). As for texturing, as usual I
started with Byce presets and modified them. The fortress texture started off
as a modified Stonewall texture (darkened); I then created a moss texture
in the Deep Texture Editor and blended it with the Stonewall using a fractal
alpha texture. The two main textures are in World space while the fractal
texture is in Object space. Finally, since the moonlight was behind the
fortress I added a radial fill-in light with Cast Shadows disabled.

