TITLE: Laberinto
NAME: Fernando Correa
COUNTRY: M_xico
EMAIL: majucatur@yahoo.com
WEBPAGE: http://povcorn.sitio.net (in construction for the moment)
TOPIC: Fortress
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: fc_laber.jpg
ZIPFILE: fc_laber.zip
RENDERER USED: 

           Unofficial MegaPov 0.7


TOOLS USED: 

           Cyberlat Color Encoder 1.0
           Sherif Photo Plus 6        


RENDER TIME: 

           ___ 3 minutes 31 seconds !!!


HARDWARE USED: 

           Pentium III 733 MHz
           256 Mb of RAM


IMAGE DESCRIPTION: 


   I was thinking in the  Fortress topic and I thought that a maze is  a good
idea. A 
maze is not like a castle or a dungeon, but is a place in that  is very dificult
find 
the exit,  this maze in particular is a maze that I saw in a dream, for this
reazon I 
did the sky very cloudy.  In the dream the maze was very large, like in my
scene, the
skeleton was for increase the drama and like a reference point.

   Excuse my english,  in fact i speak spanish.  I wrote this file in english
because 
most people in the IRTC speak english.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


   First I did a wall  macro (it is in the .zip file)  and with this i did a
block of
my maze  (the principal  block),  next I did other block,  in total I did 3 
kinds of 
blocks  that I was  combine in the  principal file  fc_laber.pov  to create  the
maze 
effect. I created  the floor in a similar way. The skeleton was a model that I
obtain 
in a Internet chat (thanks mike22). I made the mountains whith the Sherif Photo
Plus, 
these are a heightfield. The stone textures are the textures that you can find
in the
stones.inc file, for the sky I used a real sky image as a image_map, I can't
simulate 
a realistic cloudy sky with the texture capabilities of POV-Ray and I think
thath the 
sky effect is very important for my scene and it was the most difficult to.

   I used normals for the walls  and for the floor, I used a discreet gray fog
in the 
horizon and lights with shadowless, because in a cloudy  day the objects don't
cast a 
shadow. I used other texture of stones.inc file for the mountains and I think
that is 
all... For any question you can write me to: 
                                      majucatur@yahoo.com 

   ...or to my e-mail of my web page:
                                      povcorn@yahoo.com

   Only remember that I don't speak the english very good, I am studying the
idiom.


