TITLE: Go away!
NAME: Michael Scholz
COUNTRY: Germany
EMAIL: info@michaelscholz.de
WEBPAGE: http://www.michaelscholz.de
TOPIC: Fortress
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: goaway.jpg
ZIPFILE: goaway.zip
RENDERER USED: 
    3DStudioMax

TOOLS USED: 
    Photoshop for texture preparation, copyright text and jpg-file

RENDER TIME: 
    1 minute 19 seconds

HARDWARE USED: 
    Dual PII400, 256MB Ram


IMAGE DESCRIPTION: 


You can find this fortress in your neighbourhood. Have you
ever wondered what's going on behind that barbwired fence?
What secrets are hidden behind the old planks? Yes, you've
heard rumors... but can they be trusted? Sometimes you get
the creepy feeling someone's staring at you from inside...



DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


Modelling

The wooden fence I drew as splines and then extruded them,
and renderable splines where used for the barbwire on top.
Simple cylinders make the iron grid in front, and the lamp
post is a spline-outline rotated to make a mesh. Shrubbery
is made out of renderable splines, too, with opacitymapped
planes for the leaves. And that fellow behind the fence is
a simple extrude spline silhouette, that's all. Easy, huh?

Texturing

Most time went into texturing the fence. Making the rotten
wood maps with the graffiti was quite a complex photoshop-
task. In the zip-file you will find several fence mappings
to show you the steps from "new & clean" to "old & dirty".
If you have questions regarding this procedure just e-mail
me, and I also recomend the tutorials on www.dvgarage.com. 

Lighting

Unlike with my past submissions this time lighting is very
simple. There are only two lights in the scene: one redish
spot from above representing the streetlamp, and a blueish
directional light from the upper left to represent a moon.

