TITLE: Time! (II)
NAME: Pablo Viojo
COUNTRY: Uruguay
EMAIL: pviojo@adinet.com.uy
TOPIC: Fortress
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: timeii.jpg
RENDERER USED: 
    MegaPov 0.6a by Nathan Kopp

TOOLS USED: 
    CorelDraw 10, Paint Shop Pro 6.0

RENDER TIME: 
    2 hours 54 minutes

HARDWARE USED: 
    Pentium III - 550 MHz


IMAGE DESCRIPTION: 


The same ...

First, when I read the topic for this round I though about a place a lost place
in the middle of nowhere, a place like the far-west. But then I imagine what's
the only thing you can't really get out of, and that is ... 

Yes, you've got it, that thing is time.

Although it seems so hard to get out or get in of some places it could always be
done, for example: if you're lost in the Himalayas it could be hard, to get out
but in the end you will always found a way out of it just because there's a way
to escape. 

But with time no. You are always moving at its velocity and you can't go
anywhere. Just sit down and wait.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


The hourglass was all made by CSG and all hand-coded. I took a model from a
photograph and tried to make it the most real possible. The textures for it
were taken from the standard POV-Ray libraries.

The sand in the hourglass was also hand-coded and made of CSG.

Different ...

Once I had the hourglass I choose to set it in a lonely beach.
Used a height_field to represent the ground and texturized it. Also applied a
normal to make it a little distort like the real sand.

For the rocks I used the iso_surface primitive of MegaPov the create a sphere
with many craters and valleys so it looked very irregular then randomly "glued"
many of this spheres (randomnly around the center) to make a rock more
irregular.

When I had the rock ready I started setting them in different places by trial
and error and rotated and scaled them randomly to make all of them to look
different till I get the right places.

Finally I added a common water plane and a sky from the standard library of
Pov-Ray

The camera position and aspect_ratio was choose to make it more cinematographic
(just a try :) )

CorelDraw was used to write the copyright and PSP for converting it to JPG.

This was my second (and last) approach to this topic.


(The sources are not included but if you send me an e-mail I'll send them to
you) (There are many files and I couldn't find them now at my disks)

