TITLE: CubeWorld
NAME: Tekno Frannansa
COUNTRY: UK
EMAIL: tek@evilsuperbrain.com
WEBPAGE: www.evilsuperbrain.com
TOPIC: Fantasy and Mystic
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: cubewrld.jpg
ZIPFILE: cubewrld.zip
RENDERER USED: 

        Megapov 0.7


TOOLS USED: 

        POV-Ray editor
        PSP 5.0


RENDER TIME: 

        3 days 1 hour on my home machine
        +9 hours on my work machine


HARDWARE USED: 

        PentiumIII 550MHz 256MB RAM


IMAGE DESCRIPTION: 


CubeWorld, what a wonderful place for an adventure.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


More or less everything in the scene is procedurally generated. I've provided
full source for the image, so if you want to know how any specific effect was
done you can look at that (apologies for the messy code, I didn't have time to
tidy it!), or if you have any questions/comments/etc then you can mail me at
the address above.

The scene developed from a collection of individual test renders I did after
seeing the subject for the competition. I basically played around with some
things I associated with fantasy, some things worked well (like the clouds),
and some things didn't (I suck at modelling!). I picked the best bits and
combined them into this scene. Then I discovered my poor computer really
couldn't handle it, so I invented some much simpler clouds and had something
that took 5 days to trace! I simplified it some more, then spent most of the
last month rearranging things and adjusting colours until I was satisfied with
the result.

BTW, the lights on the dark side are randomly positioned, then coloured and
eliminated using a texture I sketched to give towns, cities, and roads. I'd
like to thank the various people on the pov newsgroups who've been
demonstrating how effective eval_pigment can be for this kind of thing, I
wouldn't have thought of it otherwise ;)

Finally, I'd like to apologise for obscuring so much of the image with my name
and copyright. Unfortunately I didn't have time to render the entire image, so
the bit above the ugly black split was rendered on my home computer, and the
bit beneath it was done on my machine at work (well, I wasn't using it much
today!). I thought the render at home would get far enough down for me to
stitch the image together seamlessly, but as you can see I ran out of time!
I'll post a complete version to my website soon.


