TITLE: Fantasia
NAME: Michael B. Gleason
COUNTRY: USA
EMAIL: mgleason@mac.com
TOPIC: Fantasy and Mystic
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: fantasia.jpg
RENDERER USED: 

    Strata



TOOLS USED: 


    Strata Studio Pro; Photoshop (for textures, export to jpeg)
    Clayscape for modeling the block steps (www.jarfish.com)



RENDER TIME: 

    about 20min to render; about a week and a half of goofing around to set up
the scene



HARDWARE USED: 


    Powermac G3 - 350 mhz - 256 megs of RAM




IMAGE DESCRIPTION: 


"Fantasia" - I originally wasn't going to enter this time because I'm not a big
fan of
fantasy art (although I must admit I'm looking forward to seeing everyone's
submission).
Anyway, I have two kids who like everything Disney and it occurred to me a
scene
from Fantasia was perfectly in keeping with the current topic. I don't need
anyone
to tell me that this is not original; I know I didn't invent Mickey and
Fantasia. The
topic description did imply that creating a scene from a popular mystic or
fantasy
story is acceptable.




DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


Modeling (all original):
Mickey's head (except for the nose and ears), hands, shoes, and the sloshing
water
are metaball objects (similar to POV blobs?).
The broom handle is a cylinder with a sphere on top; the broom bristles are made
up
of 3 separate bezier meshes. The bucket and water surface are lathed shapes. The
bucket
handle is a path extruded circle, and so are the arms carrying the buckets.
Floor - flat polygon. Wall - flat bezier mesh bending at about an 80 degree
angle.
The stone steps are warped blocks made with a neat little macintosh freeware
applicaton
called Clayscape - if you have a mac check it out at www.jarfish.com.

All the textures are original except for the oak on the broomsticks - its a
preset in Strata.
I had to play around with the creation of Mickey's face to get it to line up
right on the
metaball shape. I also copied a grayscale version of the image face image into
the glow
channel of the texture to liven up the eyes - without this he looked more like a
plastic toy
than a cartoon character.
The wall has a bump and a displacement shader (a grayscale copy of the rock
texture was
used to displace the geometry).

