TITLE: MAN WITH DRAGON
NAME: Thorsten Hahn
COUNTRY: Germany
EMAIL: twinfire_98@yahoo.com
WEBPAGE: none
TOPIC: Fantasy and Mystic
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: fm_0108d.jpg
ZIPFILE: fm_0108d.zip
RENDERER USED: 
    MEGAPOV 0.5a

TOOLS USED: 

        WINNT 4.0 SP 6
        A KEYBOARD WITHOUT WINDOWS KEYS
        MEGAPOV TEXT-EDITOR
        PSP 4.12 (JPG-Conversion)
        Proimage 4 - Panorama-Tool (->Note Description of how this image was
created)

RENDER TIME: 
    8h

HARDWARE USED: 
    Pentium III @ 1GHz


IMAGE DESCRIPTION: 

As the Title says this image shows a man with a dragon. Wether this is a
fierceful knight that is mistrating his pet dragon with his sword and the
dragon in defence is trying to fry him. Or it is a fierceful dragon that thinks
the man before him is some kind of tinned food he wants to cook.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

The first forty days in the history of this image consisted of nothing but
thinking about an idea for the topic "Fantasy and Mystic". After all I decided
to render a classical scene of a knight fighting a dragon.

The Knight conists basically of cylinders and some differenced spheres. For the
chest and helmet I used a blob. The dragon was created the same way. The Wings
are three tori combined with one mesh for the skin differenced with cylinders.
Both are placed on a heightfield created with a simple b/w agate texture. The
Fire is a sphere filled with emitting atmosphere and

The whole scene is placed on a large scaled sphere to simulate a planet and
surrounded by another sphere with a blue scattering atmosphere. The main Light
source is placed in the very center and "circled" by the "planet"-sphere with
my scene. Another darker light source is placed shadowless between the dragon
and the knight to simulate ambient light. Two further red light sources, one a
spotlight towards the shield the other a normal ligh source with quick power
falloff create a soft shine for the fire.

A macro creates multiple light sources for the central light to render diffuse
light. I think this is faster then using an area light source.

Since the whole final Image took too long to render (I started rendering the
final images August 28th 2001) and I wanted the area light with my image I
combined about 50% of the latest render with the last completed Image (without
area light and a darker ambient light) to the submitted image. Since the whole
image is completely raytraced I don't think this is a violation of the
competition rules. So if you notice changes in the lightning below the horizon
you know why.

