TITLE: Zen
NAME: Jeremy Bengtson
COUNTRY: U.S.A
EMAIL: spifferific@zdnetonebox.com
TOPIC: Fantasy and Mystic
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT
JPGFILE: zen.jpg
RENDERER USED: 
    Blender Unified Render

TOOLS USED: 
    Blender 2.12, GIMP 1.2

RENDER TIME: 
    10 min

HARDWARE USED: 
    Compaq Presario, 700 Mhz AMD Duron w/MMX & 3DNOW, 64 MB RAM, and
8MB NVIDIA 
               VANTA LT.

IMAGE DESCRIPTION: 
    Before time was time three dragons sundered the aether and
created all manner of dragon kin ( Drake, Winged Serpent, Sea Serpent, Wyvren,
Dragon, ect...) but before that the Dragons grew in the bowels of the aether
within a galaxy. Nurtuerd by the 5 elements. At this time the "Multiverse" knew
not of all that was magic and all the races that where spawed by and died out
because the aether healed itself and cut off the flow. But soon will as the
first of the Dragons of Light,Violet, is about to wake. Then Crimson will wake
to balance out the first and where White to wake balance would be achevied and
peace will be made but White never woke and Violet and Crimson returned to the
aether and went back to sleep with White never completeing the balance but here
they lay waiting for the time to sever the aether again and relasing magic once
more to the land.

HOW THIS IMAGE WAS CREATED: This is my first image made in blender and T'm more
or less pleased with the results. When I started this pic I had very little
experiance woking with blender and when I was finished I feel I am at the same
skill as I had with TS4 but Blender is so much more detailed then TS and easier
to work with after you get past the interface. The head was made from a single
sphere with two spheres fore eyes with a texture made in Gimp, some extusions
for teeth,and some rounded cubes fore the hard scales. the rest is just
extrusions and rounded cubes deformed by bones.

RIDDLE: Q:How do the dragons color go with balance (ZEN)
        A:Violet= Ultraviolet light
          Crimson= Infrared Light
          White= White Light (balanced)

NOTE: Hey all you Blenderheads on the IRTC got any suggestions.       

