TITLE: Winter Day
NAME: Jonathan Hirschauer
COUNTRY: USA
EMAIL: twisted_hero@yahoo.com
WEBPAGE: n/a
TOPIC: Winter
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: winter_scene.jpg
RENDERER USED: 
    PovRay 3.1

TOOLS USED: 
    Spatch, Adobe PhotoShop, Brain.

RENDER TIME: 
    Parse 6 min 9 secs
    Trace 33 min 36 secs
    Total 39 min 45 secs

HARDWARE USED: 
    P-IV 1.7, 512 RAM

IMAGE DESCRIPTION: 

        It is a cold bitter day. Trees around blow in the wind, plunging bits
    of snow in to a wintery landscape. A windy atmosphere emits a whining howl.
    An icy brook is slightly covered, curving in and out of the trees. A low growl
    is a short distance away echoing from a glassy entrance. A beam of sunlight
    drops a luminious glow from behind an icy cave. Seconds later it is silent, the 
    wind has diminished and the growl interupted. A sence of insecurity is present as
    the silence continues. A gallop is sounded in the distance... 

DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 

        First off the trees were from Sonya Roberts Tree include files. I changed them to fit
    my need. The snow on the trees in the forground are just 2 trees, one white, one textured,
    with the white tree slightly translated up the y axis. Other trees are just birtch bark and
    regular bark in a 2 dementional array translated/scaled(Y) at random in a loop.
	
	Second I want to Thank my friend Phil Whalen for his expertise in spatch modeling, who
    provided me with the cave/landscape/rock/river. 
	
	OK, the snow is pretty simple. Before I decided to even start this project i was fooling
    around with Julia_Fractal 's in pov and after changign them a few colors I noticed it kinda
    looked like a snowflake. See the topic this time I decided to give it a go for my first 
    submission. So basically, there are 3 different fractles translated/rotated/scaled randomly
    in a while loop. 

	Textures. The textures are nothing special just color with finishes such as, ambient,
    diffuse, phone, reflection, and the normal bumps and such. 
	
	Paw Prints. These didn't turn out as well as I expected. I found a picture of a wolf print
    on the web and edited it a bit in photoshop to use as a height field. after that its just a box 
    with a difference of each paw print.

	Lighting. The lighting is just 2 light_sources and an ambient light, with the Chris Colefax
    lens effect(edited to my liking).

	If I missed anything feel free to e-mail me. Pretty simple image. 
