TITLE: Apple

NAME: David vd Bergen
COUNTRY: The Netherlands

EMAIL: d2p@wanadoo.nl
WEBPAGE: Not as of yet

TOPIC: Frozen in time, stills competition
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: apple.jpg
RENDERER USED: 
    3DStudio MAX 3.0


TOOLS USED: 
    Photoshop


RENDER TIME: 
    45 seconds


HARDWARE USED: 
    AMD 1.2 GHz


IMAGE DESCRIPTION: 


Pretty mutch a basic bullet trough a standard golden delicous apple


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


I had a couple of ideas, and did try working out the others as well
in 3d, but this one worked best.

The apple was created using the basic techniques of 3dstudio, for the surface
i used a veriaty of maps on it's surface.
It uses a gradient map for diffuse color, with speckle submaps.
And i used a speckle map for the bump. There is no bitmap used.

i have substracted the hole for the bullet and the part that's blown out.
pulling and pushing arround with the mesh until i got a nice exit wound in the
apple.

For the particles i used 2 particle super sprays with different textures,
and 2 meshbombs that blowup a sphere and geosphere with different textures as
well.
This creates a nice mess.

I used a littlebit of filmgrain and slight blur to get te "action" feeling of
the shot.
To complete it i modified the brightness and contrast of the output picture.
Everything is done with 3dstudio, the background was rendered in 3dstudio and
slightly
modified in photoshop (contrast, color balance and adding the flare)
before using it as enviroment background.

the nice thing about this scene is that you can also get an avi videoclip
of the bullet passing through the apple since all of the particles are animated
as well as the bullet. 
 

