TITLE: Eight-years-old rage
NAME: No_ Falzon
COUNTRY: France
EMAIL: noe.falzon@tiscali.fr
WEBPAGE: None
TOPIC: Frozen Moment
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: nf_rage.jpg
ZIPFILE: nf_rage.zip
RENDERER USED: 
    POV-Ray 3.5 for Windows

TOOLS USED: 
    Only POV-Ray

RENDER TIME: 
    About a minute

HARDWARE USED: 
    Pentium III Dell computer running Windows 2000


IMAGE DESCRIPTION: 


As soon as I saw the topic, I tought about a little boy shooting is block game
for a reason unexplainded, as many little boys do. I wanted to put the scene in
a corner of a room, with the light from behind the camera. It is a wooden block
game (the same than the one I had when I was younger), with many different
kinds of woods. I put some marble walls because I think it is nice like that.
And I didn't forget the baseboards. Finely, I tried to put an original
signature, which would not ruin the rest of the image.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 
    Well. I never touched a 3D program
before. Wandering on the web, I discovered the IRTC three weeks ago. I
downloaded POV-Ray for Macintosh (yes, I use a Mac) two weeks ago. I realised
that the rendering did not work. After a few messages to POV support team, it
appeared that the problem was insolvable. So I downloaded POV-Ray for Windows,
to work on my father's work PC. But as I comme back from school sooner than he
comes back from work, I have a very little time to use the PC. Anyway, when I
can't use the PC, I try to learn the POV-Ray language on my Mac, even if I
can't render anything. I start to place components, and I render later, on the
PC. Not really easy. But finally, I had time to finish.Problems encountered
(many): - I had to familiarise with POV-Ray description language. Happily, the
help is very good, and the possibility to insert 'templates' helped very much.
- For the first time, it's really hard to convert what we have in the head into
numbers. But with a bit of time it's OK. I rendered the scene many times
changing only a bit each time to see what changes. I made this for positioning
and sizing the elements, for choosing the textures (built in POV-Ray. Very
useful), and in fact, for everything. - Sorry to say this, but I think the text
editor for the Windows POV-Ray is really bad. The text file is really dirty,
with spaces everywhere, carriage return, etc, but I don't have time to clean
this with another text editor before the deadline. So you'll have to do with it
(if someone ever wants to look in my sources  ;P ). - I had difficulty with the
size constraints. My rendered image in 800 by 600, converted in jpg, exceded
the 250 ko limit. And as I wanted to keep the best image quality, I reduced the
size to 640 by 480. In fact, that's not really a problem, since my image
doesn't really have many little details. - I don't understand why, but the
'text' fonction in POV-Ray always refused to display the letter '_' (accented
e). To write my name ('No_'), it was a problem. I tried many fonts, none
worked. So I used a nickname : 'Noah'. In fact, that's simply the english
translation of 'No_'. It's not bad to have a nickname, I think. About the
image, I can say that I'm quite satisfied. I made what I wanted to make, in a
very little time. Sorry if this description was not enough technical, but I
didn't read all POV-Ray documentation yet, so I don't know what are the other
possibilities of POV-Ray. To conclude, congratulations to those who developped
POV-Ray, because it is a really wonderful tool, and free.

