TITLE: Blacksmithing Tools
NAME: Steve Shoopak
COUNTRY: USA
EMAIL: velaki@aol.com
WEBPAGE: http://www.cyberdyne.com/steve/raytracing/images/full/blacksmithingtools.jpg

TOPIC: Old Technology
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: blacksmi.jpg
ZIPFILE: blacksmi.zip
RENDERER USED: 
    Povray 3.5

TOOLS USED: 
    microsoft paint to convert bmp to jpg

RENDER TIME: 
    1 minute 2 seconds

HARDWARE USED: 
    Pentium 4 2GHz with 512M RAM


IMAGE DESCRIPTION: 


Having done some blacksmithing I figured I could remember what a hammer
and anvil looked like, and thought that it would be a nice representation
of older technology.


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


The anvil and hammer were created as seperate items and placed into the
final scene.

The anvil started out as a block from which I cut away horizontal shaped 
cylinders to neck it down, and then removed two vertical cylinders to
create the feet.  The face was welded on as a shaped box a little offset
to create a cutting table, and the hardie and pritchel (square and round)
holes were cut away.  Finally the horn was create from a cone with a bit
of mathematical transforms performed by a single matrix statement.  That
was the hardest part; doing the math by hand.

In the end, the anvil was reassembled by combining all the cut-outs, and
removing it from a combined base + face.  Lastly, the horn was bolted on,
and the anvil was texture with my own basic concoction combining granite
and some finish attributes.

The hammer was created in a similar fashion.  The head was created by
starting with a box and shaving away the facets, ring indentation, and
head round-over.  The peen used a bit o' math to not only shape the angle of
the peen, but more importantly the round-over for the peen.

The hammer's handle was create by building up layers of blobs in a modified
sine wave.  This, combined with a woods.inc texture, and stretched by a
matrix statement made for the appearance of an almost bone or antler looking
handle.  In fact, if you use the handle as a base object, you can achieve all
texture of bone, horn, and antler, simply by changing the texture scale.  With
a metallic finish and an extreme scale, you can get the appearance of hammered
iron.  I'll probably use it for a future project. :-)

Finally, a "floor" or "table" was created using a box with a simple stone
texture.
Lighting consists of one area light and two spotlights, one to illuminate the
horn
of the anvil, and the other to illuminate the hardie hole.  Radiosity was used
in
the final scene.

The entire scene was rendered at 800x600, and converted from BMP to JPG with
Microsoft Paint.

