TITLE: Factory
NAME: Jaan Pullerits
COUNTRY: Estonia
EMAIL: jaan@surnuaed.ee
WEBPAGE: http://www.surnuaed.ee
TOPIC: Old Technology
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: factory.jpg
ZIPFILE: factory.zip
RENDERER USED: 
    Povray 3.5

TOOLS USED: 


gVIM 6.1
GNU Make 3.79.1
Python 2.1.3 (For simpler patch genesis)
GIMP 1.2.3 (For imagemap, height field and copyright message)
Pencil & paper 


RENDER TIME: 
    31 minutes and 50 seconds. (Long trace times doesn't neccarely
make the image better)


HARDWARE USED: 


Pentium 166
32MB RAM
2.1GB + 540MB HDD
Running on Debian GNU/LINUX 3.0r0


IMAGE DESCRIPTION: 


It was about a year ago when me and Psyhh were wondering around the country
with bicycles and we found some sort of old factory sitting beside the road.
Ofcourse as we are very curious people we decided to take a visit to that
place. And so we did. There were alot of different stuff in there, but one
place that left in my mind for that long time was the one electric box or
shield or whatever you prefer to call it. The room was dark, and light was
coming in from very dirty glass. It was a fabulous sight, I am still sad that
I didn't had the chance to photograph it. So here is the raytraced version
of the thing.

Ok, it's not really something you guys meant under the "old technology",
but it is old (the factory has been standing there without any use for about
two decades) and it is technology of a kind.
 


DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


Nothing special really, everyone could manage doing that thing. To think of
that it is even too simple to be posted here, but I have seen many much-much
worse submissions over the years, so I thought why not.

Anyway there is a Round_Box() macro in POV-Ray standard include files it
generates couple of boxes rounder with cylinders and spheres. Very useful
thing if you are too lazy to write all of them yourself. I used this one
to create the box and it's door. The little hole where the color has come
off on the door is made with a heightfield. Just a simple CSG difference.

The room itself is a hollow box, and the window is a clipped_by inversed
box. Frames are added by simple primitives. Light comes from pointlight
what is standing outside the box.

Everything else are very simple primitives like cylinders, boxes, cones
and so on or simple CSG's.

