TITLE: Gramophone Playing CD
NAME: Courtney Miles
COUNTRY: Australia
EMAIL: cmiles79@iinet.net.au
WEBPAGE: Coming Soon
TOPIC: Old Technology
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: grmphone.jpg
ZIPFILE: grmphone.zip
RENDERER USED: 

        POV-Ray 3.5


TOOLS USED: 

        Moray 3.3
        Photoshop 7


RENDER TIME: 

        6 hours 24 minutes


HARDWARE USED: 

        AMD Athlon XP 2000+ (1.67 GHz)
        512 MB RAM



IMAGE DESCRIPTION: 


When I thought of "old technology" the first thing that popped into my head was

how it conflicts with new technology and how it can become confusing when 
something that was once state of the art becomes superseded.  Often people 
wonder how the new technology will work with their old technology.  So that's 
how I came up with the idea of playing a CD on a gramophone.



DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 


The gramophone is modeled based on a variety of images that I found on google. 
I sort of picked what I liked from the variety of different ones I found.

I chose to use poor lighting in the scene to give a sense of the past.  I 
probably should have done something with the wallpaper to make it look more
aged
and the same with the desk.  I have yet to master the art of creating realistic

textures.  

The blurred reflection was achieved by using the code from the "POV-Ray 
questions and tips" site (http://www.students.tut.fi/~warp/povQandT/
languageQandT.html#blurredreflection).  There were a few posts on the POV-Ray 
news group also that assisted me in understanding how it worked.  It seems this

system isn't perfect though as when reflecting an object with high contrast 
colours the reflection looks to be stretched in one direction rather than 
blurred.  Originally I had set an "exponent" value for the reflection an in a 
brightly lit environment and it looked perfect but with the high contrast and 
poor lighting the reflection looked terrible.

The CD is thanks to Rune S. Johansen who created the include file for this 
object (http://runevision.com/3d/include/include.asp).  I had to change his
code
a fraction to allow me to define a colour for the CD.  By default the colour is

black and it made the disc look like a dark tinted mirror.  I had to multiply 
the colour by 20 for it to be noticeable.  I gave it a light grey colour, which
made it look much more like a CD, I think.

Moray was used to model the lathe objects and helped with creating some of the 
textures.  Photoshop was used to create the wallpaper texture and the
bump-maps.
After rendering the final image I used Photoshop to increase the contrast of
the
image, to put in my name and to convert it to a JPG.

