TITLE: At Lexxaco's
NAME: Stefan Sch_neberg
COUNTRY: Germany
EMAIL: lexx@jimmys.de
WEBPAGE: http://www.lexxwebb.de
TOPIC: Old Technology
COPYRIGHT: I SUBMIT TO THE STANDARD RAYTRACING COMPETITION COPYRIGHT.
JPGFILE: lexxaco.jpg
RENDERER USED: 

   Cinema 4D R7


TOOLS USED: 

   Cinema 4D for moddeling lightning and rendering, Photoshop to paint textures
/ 


RENDER TIME: 

    3h 15m 45s


HARDWARE USED: 

    2.0 GHz Pentium; 768 MB RAM




IMAGE DESCRIPTION: 



You'll see a Texco Gas station with 4 Gaspumps from about 1920. The car at the
fuelpumps is a Chrysler Imperial 
is from about 1929, which lets the scene play in 1929 during the World financial
crisis. the guy in the car is 
still rich, so he got his brand new Imperial, but with no gas at the gas
stations it's hard to drive such an
 expensive car. But the Focus is on the gas pumps, which really look different
today. They were higher then 
Chinese famous Man You Ming. playing in the NBA today.  




DESCRIPTION OF HOW THIS IMAGE WAS CREATED: 



 I love that time - Jazz was everywhere, and the cars... nobody ever had heard
of aerodynamic.
Everything in the picture was made by me. The Chrysler is an older model , and I
used google for my reference, 
like I used this faboulus search engine for the gas station.
So I modeled the chrysler first, using some reliefs to keep the render time at a
limit (I'll come up later with that 
topic).Is is high detail. The front and the back are modeled. Of course you
can't see the back...
The chassis is cube modeling most chrome parts are spline objects. The Texturing
is, as there is not much just reliefs,
 for example the front and the side "air cooler" . but other details are
modeled.
All texures except the Imperial Logo on the front were made in Photoshop.
The Ford Truck in the Back is very low detail. Cube Modeling for the chassis. I
took the tires from the chrysler
 and changed the white texture, and deleted the spokes.

The Gas station was done very fast. Using my reference picture from google. The
floor reflects everything with 4%, like the 
red window frame. Okay it made the render time a bit higher but it's still okay
for a still ;)
The gas pumps were pretty easy, too, using Splines, and I painted the textures
in PS, so no Photo-textures again. 
The round stone was a Spline Object (Sweep Nurb) which I converted in a polygon
object for my painted textures.
I used Layer Mapping here. One ground texture, one with dirty spots and alpha
channel, and one with Tears and Alpha-Map.
The floor was pretty much the same, but I painted an Impact hole map with alpha
channel. All in all there are 75 Jpeg textures with 
the lowest compression(biggest size).
The Background includes one Polygon with blue colour, using texture layering for
the stars.
Because I've never did a tree before, I decided not to do one, so I used a Photo
texture for that, so it's just a 
silhouete. The power mast is real, but could also be done with a texture...

moddeling the hydrandt and the Chrysler were the hardest modeling jobs.
The guy in the car is also a "middle-Detail" Model, cause first I don't have
poser
 and second I don't like the Poser figures. Of course they are better than my
human, that's why he's behind the glass
in the car.

After I finished my meddeling jobs, I created the scene and used 3 lights at the
gast station which you can see.
One light for the truck, and 6 lights around the gas station.

The render time of course is very high, but almost every material reflects, and
contains diffusion and relief.
So for rendering I used radiosity (GI)because it's hard to set up the lighning
at Dawn. So let GI show you the details.
But without GI and with no reflecting widow frames or floor the render time was
very low. Under 6 min@ 1000*700.
the picture now of course isn't 1000*700.
Cinema 4d has some Post effects like sharpen, which is integrated into the
renderer and you're not able to abort them.
I used it little bit (23%), not too much, because I wanted to keep the 
Antialiasing which was on "best" (I didn't care about AA Settings for every
object).
So the picture is direct out of the renderer, no post work was done.

Please excuse my writing and spelling. 




